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<blockquote data-quote="Dr Simon" data-source="post: 5070410" data-attributes="member: 21938"><p>Sarhat brings the Lashaiaj in as close as he can to the Fortune to enable the telepaths a glimpse onto her bridge. Even a silhouette of her hijacker would suffice. The maneuvre is a bit like the Warrior Caste skill of "Skindancing", except that Sarhat is flying a craft four times the size as the target vessel with an uncooperative fine control system.</p><p></p><p>The two ships clash, but the collision is a minor one. The Markab liner emits a protest of collision alerts and the hull groans.</p><p></p><p><span style="color: SandyBrown">"No damage,"</span> says Cheshana. The Fortune sheds a few shards of swarf but otherwise seems okay.</p><p></p><p>On the approach, Croft tries to affect the ship's electronics. He has heard of "cyberpaths", teeps modified with cybernetics so as to interface directly with electronics and computer systems. In theory, what he is attempting could be possible but without training or the right equipment the inorganic electrical impulses are just noise that he cannot begin to work out how to affect.</p><p></p><p>Sarhat's flying may be haphazard, but it does bring you in close enough for the telepaths to see a figure through the tiny bridge windows of the Fortune, lit only by the lights of the control panels. The Fortune's particle gun tickles the skin of the Lashaiaj once more before Ashley latches onto the alien mind and blankets it in a daze. Whilst she focuses, the Fortune will be unpiloted.</p><p></p><p>Meanwhile, down in engineering, Kirth's relaxation is broken by a series of alerts. Several systems which were working at the edge of safe parameters have raised or dropped into warning zones. Although it's unlikely that the ship will explode because of it, it may lose both gravitational spin and the rest of the maneuvre drives.</p><p></p><p>[sblock=OOC]</p><p>Gah! Plenty going on there, I'll spare you most of the rolls for space combat.</p><p></p><p>Sarhat: Close on Fortune, Operations (pilot) check 1+8=9, natural 1 means collision. Stress check Operations (piloting) 9+8=117, success, so no damage to Lashaiaj. </p><p></p><p>Ashley: Telepathy check 9+8=17, succeed in using Daze, Drazi fails Will save.</p><p>The drazi pilot is now dazed as long as Ash concentrates (and he continues to fail his Will).</p><p></p><p>Now that the ships are in relative position it is quite easy for Sarhat to maintain this aspect, unless something in engineering breaks....</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 5070410, member: 21938"] Sarhat brings the Lashaiaj in as close as he can to the Fortune to enable the telepaths a glimpse onto her bridge. Even a silhouette of her hijacker would suffice. The maneuvre is a bit like the Warrior Caste skill of "Skindancing", except that Sarhat is flying a craft four times the size as the target vessel with an uncooperative fine control system. The two ships clash, but the collision is a minor one. The Markab liner emits a protest of collision alerts and the hull groans. [COLOR="SandyBrown"]"No damage,"[/COLOR] says Cheshana. The Fortune sheds a few shards of swarf but otherwise seems okay. On the approach, Croft tries to affect the ship's electronics. He has heard of "cyberpaths", teeps modified with cybernetics so as to interface directly with electronics and computer systems. In theory, what he is attempting could be possible but without training or the right equipment the inorganic electrical impulses are just noise that he cannot begin to work out how to affect. Sarhat's flying may be haphazard, but it does bring you in close enough for the telepaths to see a figure through the tiny bridge windows of the Fortune, lit only by the lights of the control panels. The Fortune's particle gun tickles the skin of the Lashaiaj once more before Ashley latches onto the alien mind and blankets it in a daze. Whilst she focuses, the Fortune will be unpiloted. Meanwhile, down in engineering, Kirth's relaxation is broken by a series of alerts. Several systems which were working at the edge of safe parameters have raised or dropped into warning zones. Although it's unlikely that the ship will explode because of it, it may lose both gravitational spin and the rest of the maneuvre drives. [sblock=OOC] Gah! Plenty going on there, I'll spare you most of the rolls for space combat. Sarhat: Close on Fortune, Operations (pilot) check 1+8=9, natural 1 means collision. Stress check Operations (piloting) 9+8=117, success, so no damage to Lashaiaj. Ashley: Telepathy check 9+8=17, succeed in using Daze, Drazi fails Will save. The drazi pilot is now dazed as long as Ash concentrates (and he continues to fail his Will). Now that the ships are in relative position it is quite easy for Sarhat to maintain this aspect, unless something in engineering breaks.... [/sblock] [/QUOTE]
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