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<blockquote data-quote="Desdichado" data-source="post: 1665800" data-attributes="member: 2205"><p>Nonsense. Being bound by the rules as presented, and thinking that there is no deviation from them is being shortsighted.</p><p></p><p>I'd say that in my experience, players are more likely to default to their preferred play style regardless of system. If you want a more fast and loose game, you're better off trying to find players who prefer that type of gameplay then to try and find some mythical perfect system. Same for any other type of game style you prefer.</p><p></p><p>In keeping with the interview posted above, I find it interesting that Gary is referring to the changing audience being a driving force behind the rules changes. I think that's still the case; 3rd edition is finally catching up to where the roleplaying market had been moving for some time, in a lot of ways, which is why folks like me came back to D&D after having left it to play other games for years. At the same time, though, it still works marvellously well at "ye olde fashyoned D&D" type of gaming with it's back to the dungeon approach.</p><p></p><p>In fact, the flexibility of the current system to be used in so many types of play styles is, arguably, the best adaption to the audience yet devised in the line.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1665800, member: 2205"] Nonsense. Being bound by the rules as presented, and thinking that there is no deviation from them is being shortsighted. I'd say that in my experience, players are more likely to default to their preferred play style regardless of system. If you want a more fast and loose game, you're better off trying to find players who prefer that type of gameplay then to try and find some mythical perfect system. Same for any other type of game style you prefer. In keeping with the interview posted above, I find it interesting that Gary is referring to the changing audience being a driving force behind the rules changes. I think that's still the case; 3rd edition is finally catching up to where the roleplaying market had been moving for some time, in a lot of ways, which is why folks like me came back to D&D after having left it to play other games for years. At the same time, though, it still works marvellously well at "ye olde fashyoned D&D" type of gaming with it's back to the dungeon approach. In fact, the flexibility of the current system to be used in so many types of play styles is, arguably, the best adaption to the audience yet devised in the line. [/QUOTE]
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