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<blockquote data-quote="Umbran" data-source="post: 1666034" data-attributes="member: 177"><p>Right. And the prevalent rudeness of players (and people in general) will be somehow magically changed by using different rules? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>Note how this always returns to the players in conflict with the GM? That suggests that the root of the issue lies in player-GM relations, not the rules set itself.</p><p></p><p></p><p></p><p>I'm not sure how saying that the GM is not actually forced to rely upon the rules ignores anything. The psychology of presentation may create a tendency, but that's far from saying people are somehow compelled - that tye <em>must</em> play in a particular way. We are free willed human beings, and can choose to act in whatever way we like, no matter how a particular book is written. However...</p><p></p><p>When changing the psychological aspect of the game put forth by the format and tone of the rules system will not alleviate the problem, it makes sense to ignore it.</p><p></p><p>There are a couple million gamers out there. Each one has their own set of sensibilities about what they like in a game, and how it should be run. That's a lot of different sensibilities. To expect one game and mode of play to satisfy all sensibilities is unrealistic in the extreme.</p><p></p><p>So, we are left with the fact that not all combinations of GM + Player + Game will work out well. If you change the game, you may well fix a problem with one player, but craete problems with another. Changing the psychological aspect merely shifts which gamers with whom you will have a problem. That's shifting the problem around, rather than solving it.</p><p></p><p>You can't please all of the people all of the time. This is the nature of human beings, and does not indicate a weakness in any particular game.</p></blockquote><p></p>
[QUOTE="Umbran, post: 1666034, member: 177"] Right. And the prevalent rudeness of players (and people in general) will be somehow magically changed by using different rules? :) Note how this always returns to the players in conflict with the GM? That suggests that the root of the issue lies in player-GM relations, not the rules set itself. I'm not sure how saying that the GM is not actually forced to rely upon the rules ignores anything. The psychology of presentation may create a tendency, but that's far from saying people are somehow compelled - that tye [i]must[/i] play in a particular way. We are free willed human beings, and can choose to act in whatever way we like, no matter how a particular book is written. However... When changing the psychological aspect of the game put forth by the format and tone of the rules system will not alleviate the problem, it makes sense to ignore it. There are a couple million gamers out there. Each one has their own set of sensibilities about what they like in a game, and how it should be run. That's a lot of different sensibilities. To expect one game and mode of play to satisfy all sensibilities is unrealistic in the extreme. So, we are left with the fact that not all combinations of GM + Player + Game will work out well. If you change the game, you may well fix a problem with one player, but craete problems with another. Changing the psychological aspect merely shifts which gamers with whom you will have a problem. That's shifting the problem around, rather than solving it. You can't please all of the people all of the time. This is the nature of human beings, and does not indicate a weakness in any particular game. [/QUOTE]
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