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<blockquote data-quote="myrdden" data-source="post: 1666465" data-attributes="member: 549"><p>I think you've hit the nail on the head with that statement. If a player is playing in opposition to the GM (as opposed to with the GM) then right off the bat there will be conflict. The player will inevitably be double-checking or second-guessing the GM's decisions to ensure they (the player) is not getting screwed over. I don't quite get this view point.</p><p></p><p>Also when I play, (which is very infrequent now - stupid grown up life) I play with friends whom I know and associate with outside of gaming. There is an implicit amount of trust that the game will be handled fairly, and barring that, at least entertainingly. Any rule questions are legitimate attempts to remember what a rule says, not to screw over the GM or the player. If the decision is wrong - we move on, big deal. If a character dies becuase of it, we either create a new character or change the outcome from death to severe wounding or unconciousness (or something like that). There's no conflict between GM or player, no accusations of "the fix" or anything like that. We play to have fun and because we enjoy each other's company. If you can't trust your group to have fun, then why bother playing with them?</p><p></p><p>I'm pretty sure I had another point to make here, but I was distracted and now can't remember it...</p><p></p><p></p><p></p><p>I absolutely agree. Maybe that was the other point I was trying to make.</p><p></p><p>Oh yeah...great post Merric. Please tell me you didn't type it all out yourself?</p></blockquote><p></p>
[QUOTE="myrdden, post: 1666465, member: 549"] I think you've hit the nail on the head with that statement. If a player is playing in opposition to the GM (as opposed to with the GM) then right off the bat there will be conflict. The player will inevitably be double-checking or second-guessing the GM's decisions to ensure they (the player) is not getting screwed over. I don't quite get this view point. Also when I play, (which is very infrequent now - stupid grown up life) I play with friends whom I know and associate with outside of gaming. There is an implicit amount of trust that the game will be handled fairly, and barring that, at least entertainingly. Any rule questions are legitimate attempts to remember what a rule says, not to screw over the GM or the player. If the decision is wrong - we move on, big deal. If a character dies becuase of it, we either create a new character or change the outcome from death to severe wounding or unconciousness (or something like that). There's no conflict between GM or player, no accusations of "the fix" or anything like that. We play to have fun and because we enjoy each other's company. If you can't trust your group to have fun, then why bother playing with them? I'm pretty sure I had another point to make here, but I was distracted and now can't remember it... I absolutely agree. Maybe that was the other point I was trying to make. Oh yeah...great post Merric. Please tell me you didn't type it all out yourself? [/QUOTE]
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