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<blockquote data-quote="Whisper72" data-source="post: 1667555" data-attributes="member: 17339"><p>I think it is quite interesting to see how one's experiences colours one's judgement of the different versions...</p><p></p><p>I myself never really got into DnD 2e. I did use the 2nd Ed PHB, as I liked the better skill system and the bard, and the fact that all the rules were compact in one book for the players. As DM I kept to the DMG1, UA1, the various survival guides etc.</p><p></p><p>Many people like 3.x because it gives players many more options then the old stuff (disregarding all the complete whatever books, which to my mind were not worth the paper they were printed on, we never used them), which I think is an indisputable fact. 3.x adds a lot of good stuff, such as feats.</p><p></p><p>On the other hand, all the games I played in in the past, everyone kept to the core classes. Not even illusionists or monks, rarely a druid, a few bards... Since the way we played alot more depended on the role-playing and being smart as a player, the players never felt the need to have rules for all manner of additional powers, tricks, feats, skills whatever. It was never an issue.</p><p></p><p>So, in my own experience, all these additional powers only make the players now think more about their character in meta-game terms then before. Before, you tried to do something, and we figured out whether it was reasonable or not. Now you have to look up on your sheet whether you have the right skill/feat. To _me_, this is a loss rather then a gain. I understand fully tough, that for others, this is a great leap forward, and therefore I can fully understand that others much prefer 3.x above the old editions. </p><p></p><p>For me, a little bit of soul, whatever you want to call it, disappeard with the mechanics of the newer rules...</p></blockquote><p></p>
[QUOTE="Whisper72, post: 1667555, member: 17339"] I think it is quite interesting to see how one's experiences colours one's judgement of the different versions... I myself never really got into DnD 2e. I did use the 2nd Ed PHB, as I liked the better skill system and the bard, and the fact that all the rules were compact in one book for the players. As DM I kept to the DMG1, UA1, the various survival guides etc. Many people like 3.x because it gives players many more options then the old stuff (disregarding all the complete whatever books, which to my mind were not worth the paper they were printed on, we never used them), which I think is an indisputable fact. 3.x adds a lot of good stuff, such as feats. On the other hand, all the games I played in in the past, everyone kept to the core classes. Not even illusionists or monks, rarely a druid, a few bards... Since the way we played alot more depended on the role-playing and being smart as a player, the players never felt the need to have rules for all manner of additional powers, tricks, feats, skills whatever. It was never an issue. So, in my own experience, all these additional powers only make the players now think more about their character in meta-game terms then before. Before, you tried to do something, and we figured out whether it was reasonable or not. Now you have to look up on your sheet whether you have the right skill/feat. To _me_, this is a loss rather then a gain. I understand fully tough, that for others, this is a great leap forward, and therefore I can fully understand that others much prefer 3.x above the old editions. For me, a little bit of soul, whatever you want to call it, disappeard with the mechanics of the newer rules... [/QUOTE]
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