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<blockquote data-quote="buzz" data-source="post: 4353368" data-attributes="member: 6777"><p>If these people are your friends, and not just random acquaintances you game with, they should be more than willing to: a) be patient while you get your sea legs, b) save the complaining for away from the table, and c) help make the game fun for each other by being enthusiastic and helpful.</p><p></p><p>If they are not capable of this, I'd probably stop gaming with them. Seriously.</p><p></p><p>That said, your first step is to talk to them. Tell them about your plan to run the WotBS products and gauge their interest. If they are on board, set aside a session where you all sit down together and create characters that fit the setting and the goals of the WotBS campaign. If you're able to start playing that same session, great, but don't force it.</p><p></p><p>Even better, take a session to informally play with the new 4e rules. Grab the pregens off the WotC site and run through the Kobold Hall scenario in the DMG. Make it clear that this session is all about rule-fiddling and learning. If the combat-haters* in the group don't want to come, well, fine.</p><p></p><p>If so-and-so crabs about not having a bard class, politely remind them to just look at 4e the way they would any new game, i.e., take it for what it is, and see what coolness is available. Leave any preconceptions behind. If this is an insurmountable obstacle for them, well, they're under no obligation to show up.</p><p></p><p>In prepping for your game, pay close attention to the helpful advice in 4e DMG. Honestly, it's the best DM how-to guide the game has yet seen, IMO. Heck, that you're coming back to the DM's chair under 4e is ideal.</p><p></p><p>Don't over-prep, and be ready for the players to do the unexpected. Honestly, *encourage* them to do the unexpected; that's where the fun in this hobby is. Keep the lines of communication open and go nuts.</p><p></p><p>Most importantly, remember: you don't have to be perfect right out of the gate. Actively DM'ing is the only way you're going to get better at DM'ing. The more you do it, the better you'll get.</p><p></p><p></p><p>* Why these people play D&D, I'll never know.</p></blockquote><p></p>
[QUOTE="buzz, post: 4353368, member: 6777"] If these people are your friends, and not just random acquaintances you game with, they should be more than willing to: a) be patient while you get your sea legs, b) save the complaining for away from the table, and c) help make the game fun for each other by being enthusiastic and helpful. If they are not capable of this, I'd probably stop gaming with them. Seriously. That said, your first step is to talk to them. Tell them about your plan to run the WotBS products and gauge their interest. If they are on board, set aside a session where you all sit down together and create characters that fit the setting and the goals of the WotBS campaign. If you're able to start playing that same session, great, but don't force it. Even better, take a session to informally play with the new 4e rules. Grab the pregens off the WotC site and run through the Kobold Hall scenario in the DMG. Make it clear that this session is all about rule-fiddling and learning. If the combat-haters* in the group don't want to come, well, fine. If so-and-so crabs about not having a bard class, politely remind them to just look at 4e the way they would any new game, i.e., take it for what it is, and see what coolness is available. Leave any preconceptions behind. If this is an insurmountable obstacle for them, well, they're under no obligation to show up. In prepping for your game, pay close attention to the helpful advice in 4e DMG. Honestly, it's the best DM how-to guide the game has yet seen, IMO. Heck, that you're coming back to the DM's chair under 4e is ideal. Don't over-prep, and be ready for the players to do the unexpected. Honestly, *encourage* them to do the unexpected; that's where the fun in this hobby is. Keep the lines of communication open and go nuts. Most importantly, remember: you don't have to be perfect right out of the gate. Actively DM'ing is the only way you're going to get better at DM'ing. The more you do it, the better you'll get. * Why these people play D&D, I'll never know. [/QUOTE]
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