Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
Back Off Man... I'm A Scientist! (CALLING KAHUNA BURGER)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 2668312" data-attributes="member: 7006"><p>Here's how combat and the Brownie Point system works in Ghostbusters.</p><p></p><p>Everyone starts with 20 Brownie Points. These are a pool of points that are a combination hit points / fate points / experience points group. During play you can spend Brownie Points to accomplish a number of things...</p><p></p><p>1) One Brownie Point gives you another die to roll on any task</p><p></p><p>2) One Brownie Point will remove the "Ghost Die" should it come up during your roll of a task</p><p></p><p>3) One or more Brownie Points can allow you to say "that didn't happen" should something occur that you don't want to occur (the number of point spent will be determined by me when I hear what it is you don't want happening).</p><p></p><p>4) One or more Brownie Points can allow you to request to do something spectacular that you wouldn't ordinarily be able to do. Even after spending these points to attempt this special actrion, it will usually require a die roll to accomplish it. "Crossing The Streams" in the first Ghostbusters movie to allow them to close the gate to Gozer's world would be a use of Brownie Points in this way. The number of Brownie Points required to attempt the action will be determined by me.</p><p></p><p>You will also lose Brownie Points when you get "damaged" in any sort of manner (physical, mental, or spiritual). This could be anything from tripping and falling, to getting "dissed" by a government agent, to getting attacked and slimed by a ghost. Rather than active rolls being made against you... I'll give some descriptive fluff about what is happening and you'll decide how to avoid it and make a roll to do so. If you fail the roll, you'll take Brownie Point damage.</p><p></p><p>For instance, if you are climbing a set of stairs I might say that a ghost flies by and coats the steps with a layer of slippery slime (an "attack" against you)... you can tell me how you are getting past this problem and with what Ability (in this case Moves) or any applicable skill you might have (things like Jump or Climb in this case). You'll roll the applicable number of dice (plus any dice you add in with the expenditure of Brownie Points) and if you fail the roll I'll say something like you slip on the slime and go tumbling down the stairs (taking 3 points of Brownie Point damage). This kind of event cannot be "erased" by the expenditure of Brownie Points, because the cost to do so is the same number as you lost for "damage".</p><p></p><p>As for combat with ghosts... every ghost has an Ectopresence. This is a number that is a combination AC and hit point count for them. It's Ectopresence is the Target Number needed to hit the ghost with a proton pack, and doing so drops it's Ectopresence by one point. You then need to hit it again at the now-lowered-by-one Ectopresence number to drop it another point (and so on with each subsequent hit down to an Ectopresence of zero). Once the ghost reaches an Ectopresence of zero, two Ghostbusters can declare they are holding the ghost in their streams while a third Ghostbuster slides a ghost trap into place and then traps it.</p><p></p><p>Any number of Ghostbusters can attack a ghost with their proton packs (with each hit dropping it's Ectopresence by one point), but you have to have three Ghostbusters available to trap it (two to hold the ghost in place and a third to work the trap). With the expenditure of Brownie Points you can attempt to hold and trap a ghost with only two people or even one person (see #4 above)... but you'll need to make some special rolls to do so. A solo or two person team trying to hold and trap a ghost is a dicey proposition.</p><p></p><p>***</p><p></p><p>If you succeed in some tasks well I will usually return to you any Brownie Points you had spent as a reward for your action. If you succeeded spectacularly well I may give you even a couple extra Brownie Points. At the end of certain adventure points I will also give you Brownie Points as XP. I will also give gifts of Brownie Points if your character does anything that makes me laugh or entertains me in some way. Finally, I will occasionally let you spend Brownie Points to raise an Ability score or a skill score. Usually this will be 5 points to raise a skill up by one or 10 points to raise an ability. I will usually let you make these purchases after you've done something really, really cool or funny with the applicable ability or skill.</p><p></p><p>***</p><p></p><p>Any questions or comments about how this all works, please drop a line here. Thanx folks!</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 2668312, member: 7006"] Here's how combat and the Brownie Point system works in Ghostbusters. Everyone starts with 20 Brownie Points. These are a pool of points that are a combination hit points / fate points / experience points group. During play you can spend Brownie Points to accomplish a number of things... 1) One Brownie Point gives you another die to roll on any task 2) One Brownie Point will remove the "Ghost Die" should it come up during your roll of a task 3) One or more Brownie Points can allow you to say "that didn't happen" should something occur that you don't want to occur (the number of point spent will be determined by me when I hear what it is you don't want happening). 4) One or more Brownie Points can allow you to request to do something spectacular that you wouldn't ordinarily be able to do. Even after spending these points to attempt this special actrion, it will usually require a die roll to accomplish it. "Crossing The Streams" in the first Ghostbusters movie to allow them to close the gate to Gozer's world would be a use of Brownie Points in this way. The number of Brownie Points required to attempt the action will be determined by me. You will also lose Brownie Points when you get "damaged" in any sort of manner (physical, mental, or spiritual). This could be anything from tripping and falling, to getting "dissed" by a government agent, to getting attacked and slimed by a ghost. Rather than active rolls being made against you... I'll give some descriptive fluff about what is happening and you'll decide how to avoid it and make a roll to do so. If you fail the roll, you'll take Brownie Point damage. For instance, if you are climbing a set of stairs I might say that a ghost flies by and coats the steps with a layer of slippery slime (an "attack" against you)... you can tell me how you are getting past this problem and with what Ability (in this case Moves) or any applicable skill you might have (things like Jump or Climb in this case). You'll roll the applicable number of dice (plus any dice you add in with the expenditure of Brownie Points) and if you fail the roll I'll say something like you slip on the slime and go tumbling down the stairs (taking 3 points of Brownie Point damage). This kind of event cannot be "erased" by the expenditure of Brownie Points, because the cost to do so is the same number as you lost for "damage". As for combat with ghosts... every ghost has an Ectopresence. This is a number that is a combination AC and hit point count for them. It's Ectopresence is the Target Number needed to hit the ghost with a proton pack, and doing so drops it's Ectopresence by one point. You then need to hit it again at the now-lowered-by-one Ectopresence number to drop it another point (and so on with each subsequent hit down to an Ectopresence of zero). Once the ghost reaches an Ectopresence of zero, two Ghostbusters can declare they are holding the ghost in their streams while a third Ghostbuster slides a ghost trap into place and then traps it. Any number of Ghostbusters can attack a ghost with their proton packs (with each hit dropping it's Ectopresence by one point), but you have to have three Ghostbusters available to trap it (two to hold the ghost in place and a third to work the trap). With the expenditure of Brownie Points you can attempt to hold and trap a ghost with only two people or even one person (see #4 above)... but you'll need to make some special rolls to do so. A solo or two person team trying to hold and trap a ghost is a dicey proposition. *** If you succeed in some tasks well I will usually return to you any Brownie Points you had spent as a reward for your action. If you succeeded spectacularly well I may give you even a couple extra Brownie Points. At the end of certain adventure points I will also give you Brownie Points as XP. I will also give gifts of Brownie Points if your character does anything that makes me laugh or entertains me in some way. Finally, I will occasionally let you spend Brownie Points to raise an Ability score or a skill score. Usually this will be 5 points to raise a skill up by one or 10 points to raise an ability. I will usually let you make these purchases after you've done something really, really cool or funny with the applicable ability or skill. *** Any questions or comments about how this all works, please drop a line here. Thanx folks! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Back Off Man... I'm A Scientist! (CALLING KAHUNA BURGER)
Top