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back to 3e... feeling funny (aka 4e to 3e)
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<blockquote data-quote="Ourph" data-source="post: 4979970" data-attributes="member: 20239"><p>I haven't found this to be true at all. I think the length of fight has a lot more to do with the mix of monster roles used than with a programmed length ingrained in the rules. The longest fights are usually the ones where a good mix of roles are present on the monster side. If the monsters are essentially one-trick ponies (especially all skirmishers, for example) the fights tend to be a lot quicker. Adding in elites or solos can stretch out a fight, but one of the quickest fights I've run in my game was against a level appropriate solo monster. The PCs ganged up on it, got lucky on a few rolls and used some really good combos of daily powers and action points to waste the thing in dramatic fashion.</p><p></p><p>IME, the main difference between combat times in 3e and 4e is that in 3e if the fight is short, it's usually due to individual achievement. A caster got lucky on a big spell or one of the melee guys did amazing damage on a crit. Whereas with 4e, the quick combats usually come down to well-coordinated teamwork, where the dramatic moment isn't an individual doing something, it's several individuals synergistically combining their actions to do something spectacular.</p></blockquote><p></p>
[QUOTE="Ourph, post: 4979970, member: 20239"] I haven't found this to be true at all. I think the length of fight has a lot more to do with the mix of monster roles used than with a programmed length ingrained in the rules. The longest fights are usually the ones where a good mix of roles are present on the monster side. If the monsters are essentially one-trick ponies (especially all skirmishers, for example) the fights tend to be a lot quicker. Adding in elites or solos can stretch out a fight, but one of the quickest fights I've run in my game was against a level appropriate solo monster. The PCs ganged up on it, got lucky on a few rolls and used some really good combos of daily powers and action points to waste the thing in dramatic fashion. IME, the main difference between combat times in 3e and 4e is that in 3e if the fight is short, it's usually due to individual achievement. A caster got lucky on a big spell or one of the melee guys did amazing damage on a crit. Whereas with 4e, the quick combats usually come down to well-coordinated teamwork, where the dramatic moment isn't an individual doing something, it's several individuals synergistically combining their actions to do something spectacular. [/QUOTE]
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back to 3e... feeling funny (aka 4e to 3e)
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