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back to 3e... feeling funny (aka 4e to 3e)
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<blockquote data-quote="BryonD" data-source="post: 4980329" data-attributes="member: 957"><p>I said "as slow". </p><p></p><p>Most of my games have run with six characters. so I usually increase the number of foes to account for that.</p><p></p><p>I'd say the average turn is about 30 sec to 1 min per character. Certainly there are 2 or 3 minute events in there, but there are also plenty of 5 to 10 second turns as well. DM turns average more like two minutes, again with a range on that. </p><p></p><p>That is 6 minutes a round. That would put a six round combat in under 40 minutes. I'd say most combats are 4 to 10 rounds and last 30 to 60 minutes. </p><p></p><p>I'll also point out that there is a difference between "slow" and "how much time does it take"? I can run to the corner store and buy some cokes without missing much of the Indy 500. And yet I'm the one going slow. This is particularly important when you compare average combats to "resource pushing" combats. The latter may take longer, but if anything they move faster because everyone tends to be so focused. </p><p></p><p>I think the longest combats I've had have been between two and three hours. But these were major climatic battles designed to be the centerpiece of the night. They moved steadily, I don't recall think "this is slow". </p><p></p><p>When I read people talking about slow 3E combat, they generally comment on needing to reference the rules or do a bunch of math, or something that similarly pauses play. And while I'm most certainly not immune to these issues on occasion, they don't come near to controlling the pacing of play. </p><p></p><p>Combat going slow for 5 minutes sucks.</p><p>Combat going at a reasonable pace for 2 hours is 2 hours of fun.</p><p></p><p></p><p>BTW: I do not think 3E *is* "as slow" as some claim. "Is", no "was", "is".</p></blockquote><p></p>
[QUOTE="BryonD, post: 4980329, member: 957"] I said "as slow". Most of my games have run with six characters. so I usually increase the number of foes to account for that. I'd say the average turn is about 30 sec to 1 min per character. Certainly there are 2 or 3 minute events in there, but there are also plenty of 5 to 10 second turns as well. DM turns average more like two minutes, again with a range on that. That is 6 minutes a round. That would put a six round combat in under 40 minutes. I'd say most combats are 4 to 10 rounds and last 30 to 60 minutes. I'll also point out that there is a difference between "slow" and "how much time does it take"? I can run to the corner store and buy some cokes without missing much of the Indy 500. And yet I'm the one going slow. This is particularly important when you compare average combats to "resource pushing" combats. The latter may take longer, but if anything they move faster because everyone tends to be so focused. I think the longest combats I've had have been between two and three hours. But these were major climatic battles designed to be the centerpiece of the night. They moved steadily, I don't recall think "this is slow". When I read people talking about slow 3E combat, they generally comment on needing to reference the rules or do a bunch of math, or something that similarly pauses play. And while I'm most certainly not immune to these issues on occasion, they don't come near to controlling the pacing of play. Combat going slow for 5 minutes sucks. Combat going at a reasonable pace for 2 hours is 2 hours of fun. BTW: I do not think 3E *is* "as slow" as some claim. "Is", no "was", "is". [/QUOTE]
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