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Back to DnD after 12 years break. DM-ing questions thread.
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<blockquote data-quote="Dan Chernozub" data-source="post: 7183966" data-attributes="member: 6899046"><p>Mostly just a common origin. They were found together, they have a similar illusion-school silence-related effect, so I think they will figure out at some point that scratching the dagger on a shield causes it to activate when you need it activate, and only not when you get hit on a shield in combat. Seems to me that a portable zone of silence can be put to good use. Might be even too good, but they haven't found the trick yet.</p><p></p><p></p><p>Well, I think it still won't get entirely out of hand, but those are going to be nice boosts, for sure, so that is why I want the party to have a really hard and rememberable fight to get those.</p><p></p><p></p><p></p><p>Yeah, but who am I to tell the player what to do? He wanted a Barbarian and he came up with a cool concept. He also has WIS 7 that fits into a bookworm background quite nicely. Berzerker.</p><p></p><p></p><p>His ability is really strong but is also really easily overlooked. I think it has stopped nearly as much damage to the Barbarian as Bard and Cleric have healed him for, but what it did - it stopped it at just the right time when he was Recklessly attacking and one hit from dropping down and losing Rage. Not to mention guaranteed fails at save-or-suck spells or hits with the Clerics Guiding Bolt. He doesn't get enough credit for it, though. </p><p></p><p></p><p>How do you like the party composition overall? Maybe something obvious that I'm missing that is their glaring weakness? (Apart from 4/5 of the party being darkblind).</p></blockquote><p></p>
[QUOTE="Dan Chernozub, post: 7183966, member: 6899046"] Mostly just a common origin. They were found together, they have a similar illusion-school silence-related effect, so I think they will figure out at some point that scratching the dagger on a shield causes it to activate when you need it activate, and only not when you get hit on a shield in combat. Seems to me that a portable zone of silence can be put to good use. Might be even too good, but they haven't found the trick yet. Well, I think it still won't get entirely out of hand, but those are going to be nice boosts, for sure, so that is why I want the party to have a really hard and rememberable fight to get those. Yeah, but who am I to tell the player what to do? He wanted a Barbarian and he came up with a cool concept. He also has WIS 7 that fits into a bookworm background quite nicely. Berzerker. His ability is really strong but is also really easily overlooked. I think it has stopped nearly as much damage to the Barbarian as Bard and Cleric have healed him for, but what it did - it stopped it at just the right time when he was Recklessly attacking and one hit from dropping down and losing Rage. Not to mention guaranteed fails at save-or-suck spells or hits with the Clerics Guiding Bolt. He doesn't get enough credit for it, though. How do you like the party composition overall? Maybe something obvious that I'm missing that is their glaring weakness? (Apart from 4/5 of the party being darkblind). [/QUOTE]
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