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<blockquote data-quote="Dan Chernozub" data-source="post: 7184114" data-attributes="member: 6899046"><p>Thank you for the compliment. </p><p></p><p>I'm a bit confused how to take into consideration the casters/buffers/healers.</p><p></p><p>For example, the party might encounter and eventually fight a shipwrecked <u>High Elf Pirate Crew</u>. </p><p></p><p>Obviously, a lot will depend on terrain and the which side will have tactical initiative, but what do you think of the total danger those would present to an average (figuring in relative inexperience as balancing out relatively good stats) party of 5 level-4 adventurers. It can be found above and I can answer extra questions if you need them.</p><p></p><p><u>Captain</u> - based on the Bandit Captain (MM) but with access to spells like Mirror Image, Shield and Blur to gain extra resilience and Misty Step for additional mobility and using a Familiar to scout for him.</p><p><u>First Mate</u> - a level 5 arcane spellcaster, specialising in Illusions and with a task of keeping his Captain Hasted.</p><p><u>Ship Priest</u> - a level 3 divine spellcaster, with a task of Blessing, Aiding and Healing the crew. </p><p><u>Sahogre</u> - basically an amphibious Ogre with Blood Frenzy, used as a meatshield.</p><p><u>Pirates</u> - mooks, decent DEX, dual-wield short swords, a couple of them are 1st level wizards with Sleep/Color Spray/Grease.</p><p></p><p>There are different ways this encounter can end - from PCs recruiting the Pirates to their case for a solid price to a peaceful parting of ways to open confrontation. I'm just a bit worried about the combat part - won't that many spellcasters be too much? Maybe I should drop one of the First Mate/Ship Priest pair?</p></blockquote><p></p>
[QUOTE="Dan Chernozub, post: 7184114, member: 6899046"] Thank you for the compliment. I'm a bit confused how to take into consideration the casters/buffers/healers. For example, the party might encounter and eventually fight a shipwrecked [U]High Elf Pirate Crew[/U]. Obviously, a lot will depend on terrain and the which side will have tactical initiative, but what do you think of the total danger those would present to an average (figuring in relative inexperience as balancing out relatively good stats) party of 5 level-4 adventurers. It can be found above and I can answer extra questions if you need them. [U]Captain[/U] - based on the Bandit Captain (MM) but with access to spells like Mirror Image, Shield and Blur to gain extra resilience and Misty Step for additional mobility and using a Familiar to scout for him. [U]First Mate[/U] - a level 5 arcane spellcaster, specialising in Illusions and with a task of keeping his Captain Hasted. [U]Ship Priest[/U] - a level 3 divine spellcaster, with a task of Blessing, Aiding and Healing the crew. [U]Sahogre[/U] - basically an amphibious Ogre with Blood Frenzy, used as a meatshield. [U]Pirates[/U] - mooks, decent DEX, dual-wield short swords, a couple of them are 1st level wizards with Sleep/Color Spray/Grease. There are different ways this encounter can end - from PCs recruiting the Pirates to their case for a solid price to a peaceful parting of ways to open confrontation. I'm just a bit worried about the combat part - won't that many spellcasters be too much? Maybe I should drop one of the First Mate/Ship Priest pair? [/QUOTE]
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