I really want to run a BECMI/Rules Cyclopedia campaign.
Sure, part of it is simple nostalgia (it's the edition I started with some 35 years ago) but it is also the desire to return to First Principles.
I was paging through my copy of the Rules Cyclopedia (Aaron Allston's second greatest rpg work after Strikeforce) and I was really grabbed by the core elements: slow advancement, simple rules, the changing game, war and domain management, and slim monster stat blocks. Plus intelligent swords.
Sure, part of it is simple nostalgia (it's the edition I started with some 35 years ago) but it is also the desire to return to First Principles.
I was paging through my copy of the Rules Cyclopedia (Aaron Allston's second greatest rpg work after Strikeforce) and I was really grabbed by the core elements: slow advancement, simple rules, the changing game, war and domain management, and slim monster stat blocks. Plus intelligent swords.