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<blockquote data-quote="ninjayeti" data-source="post: 8488871" data-attributes="member: 6789120"><p>One of the best campaigns I ever ran was a Rules Cyclopedia-era basic game. Started with <a href="https://www.drivethrurpg.com/product/193620/DDA3-Eye-of-Traldar-Basic" target="_blank">Eye of Traldar</a> then <a href="https://www.drivethrurpg.com/product/17119/B10-Nights-Dark-Terror-Basic?term=nights+dark+terror" target="_blank">Night's Dark Terror</a> and finished with some stuff I cobbled together from Dungeon Magazine and <a href="https://www.drivethrurpg.com/product/169626/A0A4-Against-the-Slave-Lords-1e" target="_blank">Against the Slavelords</a> (as the Iron Ring slavers). At that point Basic was decidedly the stepchild to AD&D, but the Rules Cyclopedia really inspired me, in large part because of that first principles vibe the OP touches on (the whole game was in ONE book!).</p><p></p><p>TBH now I don't think I would want to go back. I love the idea of slow advancement, but man playing a first level magic-user with one spell sucks (especially when you memorize Sleep and the dungeon is full of undead). Playing a first level thief that has like a 15% chance to do any of his cool thief stuff sucks. Playing a first level fighter and whiffing on 85% of your attacks against something with an AC2 - also sucky. I'm not going to say you can't have tons of fun with the system, because I totally did. But I just think there are games out now that can do lots the stuff the OP mentions (slow advancement, simple rules, easy monsters, etc.) and don't have some of the clunkier elements of Basic D&D.</p></blockquote><p></p>
[QUOTE="ninjayeti, post: 8488871, member: 6789120"] One of the best campaigns I ever ran was a Rules Cyclopedia-era basic game. Started with [URL='https://www.drivethrurpg.com/product/193620/DDA3-Eye-of-Traldar-Basic']Eye of Traldar[/URL] then [URL='https://www.drivethrurpg.com/product/17119/B10-Nights-Dark-Terror-Basic?term=nights+dark+terror']Night's Dark Terror[/URL] and finished with some stuff I cobbled together from Dungeon Magazine and [URL='https://www.drivethrurpg.com/product/169626/A0A4-Against-the-Slave-Lords-1e']Against the Slavelords[/URL] (as the Iron Ring slavers). At that point Basic was decidedly the stepchild to AD&D, but the Rules Cyclopedia really inspired me, in large part because of that first principles vibe the OP touches on (the whole game was in ONE book!). TBH now I don't think I would want to go back. I love the idea of slow advancement, but man playing a first level magic-user with one spell sucks (especially when you memorize Sleep and the dungeon is full of undead). Playing a first level thief that has like a 15% chance to do any of his cool thief stuff sucks. Playing a first level fighter and whiffing on 85% of your attacks against something with an AC2 - also sucky. I'm not going to say you can't have tons of fun with the system, because I totally did. But I just think there are games out now that can do lots the stuff the OP mentions (slow advancement, simple rules, easy monsters, etc.) and don't have some of the clunkier elements of Basic D&D. [/QUOTE]
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