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<blockquote data-quote="DND_Reborn" data-source="post: 8490062" data-attributes="member: 6987520"><p>I think it does, at least to some of us who obviously feel the way we do. Of course your experiences are probably different, which is fine of course.</p><p></p><p>Now, we will have to discuss the rules as designed or default. I pointed out about advancement, how XP is greater for creatures in 5E, and you need less of it. That means you will level up more quickly (again, by default). Now, of course a DM can always use other mechanics for leveling (such as X number of sessions or benchmarks or Y number of adventures), but that isn't the default design.</p><p></p><p>We've discussed how the DM can run a game as difficult or easy as they want, but again the design of 5E does make it easier. Also, as I prompted in the script immunity thread, I do agree players and their characters are "expected to succeed/win", and I have seen it in all the new players (whose first experience was with 5E) compared to the veterans in the groups I play with.</p><p></p><p>I don't mean to imply, BTW, that in the day PCs died left and right, but it happened enough. Sure, our goal then became to raise the PC if possible, but with spells like Revivify, once you reach 5th level and if you have access to it, the game changes gears and just becomes a cakewalk <em>unless</em> the DM purposefully acts against the design of the game.</p><p></p><p>I'd like to point out I am not saying there is anything wrong with 5E for the people who <em>want</em> that style of game, but for many of us it is easier to throw back to B/X, BECMI, or AD&D for a different experience.</p><p></p><p>And frankly, the "infinite dragons" argument has never held much water with me. There is a vast difference between being a hard but fair DM and a killer DM just out to wipe out the PCs.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8490062, member: 6987520"] I think it does, at least to some of us who obviously feel the way we do. Of course your experiences are probably different, which is fine of course. Now, we will have to discuss the rules as designed or default. I pointed out about advancement, how XP is greater for creatures in 5E, and you need less of it. That means you will level up more quickly (again, by default). Now, of course a DM can always use other mechanics for leveling (such as X number of sessions or benchmarks or Y number of adventures), but that isn't the default design. We've discussed how the DM can run a game as difficult or easy as they want, but again the design of 5E does make it easier. Also, as I prompted in the script immunity thread, I do agree players and their characters are "expected to succeed/win", and I have seen it in all the new players (whose first experience was with 5E) compared to the veterans in the groups I play with. I don't mean to imply, BTW, that in the day PCs died left and right, but it happened enough. Sure, our goal then became to raise the PC if possible, but with spells like Revivify, once you reach 5th level and if you have access to it, the game changes gears and just becomes a cakewalk [I]unless[/I] the DM purposefully acts against the design of the game. I'd like to point out I am not saying there is anything wrong with 5E for the people who [I]want[/I] that style of game, but for many of us it is easier to throw back to B/X, BECMI, or AD&D for a different experience. And frankly, the "infinite dragons" argument has never held much water with me. There is a vast difference between being a hard but fair DM and a killer DM just out to wipe out the PCs. [/QUOTE]
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