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"Back to the Dungeon" aiming for the wrong target?
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<blockquote data-quote="Staffan" data-source="post: 995817" data-attributes="member: 907"><p>I've said this before on a few threads, but I'll take this opportunity to say it again: Dragon's Crown for Dark Sun is in many respects my model for a perfect "big adventure" (as opposed to "small adventure that will be done in 2-4 sessions).</p><p></p><p>The secret to Dragon's Crown's success lies mainly in that it's a series of distinct sub-adventures. Instead of just having one big dungeon to hack through (a la Return to the Temple of Elemental Evil), you have to learn the nature of the threat in one place, investigate the big NPC who is suspected to be the cause of the threat, negotiate with said NPC once you realize he's not to blame, travel to one end of the setting, get past a tribe of giants to get to the ruin you're supposed to go to, travel to the other end of the setting, deal with savage halfling tribes in the jungle, get past armies of mad thri-kreen, and finally have a showdown with the main baddie of the adventure. All in all, I think there are about three proper dungeons in the adventure, with the rest being overland or city stuff.</p><p></p><p>Another big reason why Dragon's Crown is such a great adventure is that it does a damn good job of using the setting. When you have a distinct setting like Dark Sun, it's a waste to only do dungeoning things - show the setting off! The adventure in question uses savage tribes, city stuff in Urik, travel on the Sea of Silt, halfling cannibals<span style="font-size: 9px">(1)</span> , thri-kreen, tohr-kreen, mighty psionicists, and a glimpse into the mostly unknown history of the world. That's a lot more fun than a big musty dungeon.</p><p></p><p><span style="font-size: 9px">1</span>) Technically, the halflings aren't cannibals on account of not eating other halflings. They're happy to gnaw on the occasional elf or human, though.</p></blockquote><p></p>
[QUOTE="Staffan, post: 995817, member: 907"] I've said this before on a few threads, but I'll take this opportunity to say it again: Dragon's Crown for Dark Sun is in many respects my model for a perfect "big adventure" (as opposed to "small adventure that will be done in 2-4 sessions). The secret to Dragon's Crown's success lies mainly in that it's a series of distinct sub-adventures. Instead of just having one big dungeon to hack through (a la Return to the Temple of Elemental Evil), you have to learn the nature of the threat in one place, investigate the big NPC who is suspected to be the cause of the threat, negotiate with said NPC once you realize he's not to blame, travel to one end of the setting, get past a tribe of giants to get to the ruin you're supposed to go to, travel to the other end of the setting, deal with savage halfling tribes in the jungle, get past armies of mad thri-kreen, and finally have a showdown with the main baddie of the adventure. All in all, I think there are about three proper dungeons in the adventure, with the rest being overland or city stuff. Another big reason why Dragon's Crown is such a great adventure is that it does a damn good job of using the setting. When you have a distinct setting like Dark Sun, it's a waste to only do dungeoning things - show the setting off! The adventure in question uses savage tribes, city stuff in Urik, travel on the Sea of Silt, halfling cannibals[SIZE=1](1)[/SIZE] , thri-kreen, tohr-kreen, mighty psionicists, and a glimpse into the mostly unknown history of the world. That's a lot more fun than a big musty dungeon. [SIZE=1]1[/SIZE]) Technically, the halflings aren't cannibals on account of not eating other halflings. They're happy to gnaw on the occasional elf or human, though. [/QUOTE]
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