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"Back to the Dungeon" aiming for the wrong target?
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<blockquote data-quote="Hawkshere" data-source="post: 996455" data-attributes="member: 2417"><p>So what? This thread isn't really about whether we as individuals really like dungeon crawls or not. Obviously, there IS a market for such games, and it remains a popular form - the evidence of that is everywhere. Equally obvious is the fact that not <em>everyone</em> enjoys it. These facts are all assumed in the premise of this thread, and I have no argument them.</p><p></p><p>However, I do take issue with other assumptions. First off, WotC doesn't publish adventure products anymore. That includes DUNGEON, which is now published by Paizo. The adventure scenario content they are generating now is all subsidary to specific supplements or small stuff on the website. I could be wrong, but i don't recall any future product announcements for anything resembling the classic "dungeon module". Secondly, the "Back to the Dungeon" marketing campaign is what, 3 years old now? It was used to push the 3E launch and Sunless Citadel and such. It's old news. It obviously struck a nerve (good or bad) with a lot of people, and therefore was probably a pretty successful way of promoting the revived D&D brand. It may still resonate somehow for some people, but it's ancient history for WotC marketing.</p><p></p><p>I don't think there's much to argue about here, and I'm not in the least surprised that this thread has blurred into arguments about personal opinion and style. Welcome to 2003, wave bye-bye to 2000. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I will support one tangent by saying that role-playing in a dungeon-based adventure is not self-contradictory, and so I believe that there is lots of opportunity for PnP games to provide gameplay that cannot be reproduced in software.</p><p></p><p>There's also an interesting inter-mixing of Hack-n-Slash vs. Dungeon Crawl terminology here. IMO, not all hacking takes place in dungeons, and dungeons are not exclusively hacking (but always have some element of hack, by definition). Way off topic, I'd say that Diablo is a much better dungeon crawl simulator than EQ (although the next EQ expansion may change that), even though EQ is a much better mass combat vs. beasties sim.</p></blockquote><p></p>
[QUOTE="Hawkshere, post: 996455, member: 2417"] So what? This thread isn't really about whether we as individuals really like dungeon crawls or not. Obviously, there IS a market for such games, and it remains a popular form - the evidence of that is everywhere. Equally obvious is the fact that not [i]everyone[/i] enjoys it. These facts are all assumed in the premise of this thread, and I have no argument them. However, I do take issue with other assumptions. First off, WotC doesn't publish adventure products anymore. That includes DUNGEON, which is now published by Paizo. The adventure scenario content they are generating now is all subsidary to specific supplements or small stuff on the website. I could be wrong, but i don't recall any future product announcements for anything resembling the classic "dungeon module". Secondly, the "Back to the Dungeon" marketing campaign is what, 3 years old now? It was used to push the 3E launch and Sunless Citadel and such. It's old news. It obviously struck a nerve (good or bad) with a lot of people, and therefore was probably a pretty successful way of promoting the revived D&D brand. It may still resonate somehow for some people, but it's ancient history for WotC marketing. I don't think there's much to argue about here, and I'm not in the least surprised that this thread has blurred into arguments about personal opinion and style. Welcome to 2003, wave bye-bye to 2000. ;) I will support one tangent by saying that role-playing in a dungeon-based adventure is not self-contradictory, and so I believe that there is lots of opportunity for PnP games to provide gameplay that cannot be reproduced in software. There's also an interesting inter-mixing of Hack-n-Slash vs. Dungeon Crawl terminology here. IMO, not all hacking takes place in dungeons, and dungeons are not exclusively hacking (but always have some element of hack, by definition). Way off topic, I'd say that Diablo is a much better dungeon crawl simulator than EQ (although the next EQ expansion may change that), even though EQ is a much better mass combat vs. beasties sim. [/QUOTE]
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