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"Back to the Dungeon" aiming for the wrong target?
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<blockquote data-quote="Flexor the Mighty!" data-source="post: 996601" data-attributes="member: 1013"><p>I see your point. </p><p>But...</p><p>In a one on one game the possibilty for intra-party roleplaying is very limited I agree. But actually there was problem solving. Robilar knew the traps would kill him so he sent in the red shirts to suck up the punishment so he could waltz through. But if say a thief and a fighter entered alone without a horde of minions to use a bullet shields? I'd think that the majority of people who played it didn't send an army in to clean it out first. Would they be able to just waltz though without using thier brains? I really doubt it. There are several puzzle traps that would kill the unthinking quickly. My point was simply that my favorite dungeoncrawls had more to them than just, kill monster in room 5 and take loot...move to room 6 and repeat. Sure there was that, but I think there were some very well done dungeons that would stress the noggins of the players as well as thier dice hands. </p><p></p><p>And I disagree that a CRPG does a better job of portraying the action than a PnP. It will probably be 50 years before I see graphics in a game that match what goes through my head when I'm rolling dice and putting Flexor's life on the line in battle. It's not even close. For example Neverwinter Nights is a boring game, the graphics are nice and the comat is well portrayed, but that's hollow compared to me and three buddies sitting around the table doing something similar with pens and paper. No amount of CG flash can match the flash my brain generates when I am visualizing a battle of whirling swords and flashing magic. The mental images I had last night when the group battled a drow wizard and cleric would have required a P12-1000Ghz processor and a Nvidia GeForce 19 videocard with 2 GB of RAM. </p><p></p><p>This isn't a shot at anyone, but I think that people who don't think a tabletop can compete with a CRPG dungeoncrawl due to the lack of visual flash need to excercise thier imagination some more.</p></blockquote><p></p>
[QUOTE="Flexor the Mighty!, post: 996601, member: 1013"] I see your point. But... In a one on one game the possibilty for intra-party roleplaying is very limited I agree. But actually there was problem solving. Robilar knew the traps would kill him so he sent in the red shirts to suck up the punishment so he could waltz through. But if say a thief and a fighter entered alone without a horde of minions to use a bullet shields? I'd think that the majority of people who played it didn't send an army in to clean it out first. Would they be able to just waltz though without using thier brains? I really doubt it. There are several puzzle traps that would kill the unthinking quickly. My point was simply that my favorite dungeoncrawls had more to them than just, kill monster in room 5 and take loot...move to room 6 and repeat. Sure there was that, but I think there were some very well done dungeons that would stress the noggins of the players as well as thier dice hands. And I disagree that a CRPG does a better job of portraying the action than a PnP. It will probably be 50 years before I see graphics in a game that match what goes through my head when I'm rolling dice and putting Flexor's life on the line in battle. It's not even close. For example Neverwinter Nights is a boring game, the graphics are nice and the comat is well portrayed, but that's hollow compared to me and three buddies sitting around the table doing something similar with pens and paper. No amount of CG flash can match the flash my brain generates when I am visualizing a battle of whirling swords and flashing magic. The mental images I had last night when the group battled a drow wizard and cleric would have required a P12-1000Ghz processor and a Nvidia GeForce 19 videocard with 2 GB of RAM. This isn't a shot at anyone, but I think that people who don't think a tabletop can compete with a CRPG dungeoncrawl due to the lack of visual flash need to excercise thier imagination some more. [/QUOTE]
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