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<blockquote data-quote="Minigiant" data-source="post: 5923652" data-attributes="member: 63508"><p>So as I went through the rooms of the caves with my robo-party, I realized the three types of fights appeared in full force.</p><p></p><p><strong>1) The Squash Match</strong></p><p></p><p><em>The caster takes off his championship belt, drops a spell, the target is hit or fails the save, and the fight is practically over.</em></p><p></p><p>Basically someone uses one of their strongest offensive features and finishes the fight quickly.</p><p></p><p><strong>2) The Slugfest</strong></p><p></p><p><em>Attack. Attack. Attack. Attack. Attack. Attack. Attack. Attack.</em></p><p></p><p>Basically no one spends resources on the combat (because they ran out, are saving them, or think the fight is easy) and simply attack enemies until the foes are all dead.</p><p></p><p><strong>3) The Martial Art Piece</strong></p><p></p><p><em>I strike. You defend. You control. You heal.</em></p><p></p><p>Basically everyone actively jumps into a role to minimize resource costs.</p><p></p><p>---</p><p></p><p></p><p>In Squash Matches, you spend offensive class feature resources (spells, channel divinity, lucky actions).</p><p>In Slugfests, you spend hit points (longer fights with no tactics).</p><p>In Art Pieces, you spend defensive class features and brainpower... and time.</p><p></p><p>Squash Matches are the Wizard's and Pelor Cleric's domain. The Rogue and Moradin Cleric could help out but it most costly and weaker with their resources. The Fighter can't squash fights until higher level I suppose. It is more swingy than 4E, more like high level 3E.</p><p></p><p>The Fighter excelled in Slugfest do to his high damage and damage on miss. The Moradin cleric and Rogue were good too with there high AC and situational damage. Felt old school.</p><p></p><p>Art Pieces let everyone shine as it is more 4E like. But it requires DM fiat to support the style (quick ways to grant adv for the rogue, having enemies stick to the cleric, items to stunt on, improvised attacks) and certain groups of enemies.</p><p></p><p>---</p><p></p><p>For the most part, it is the blaster casters choosing when to drop a bomb and having it work. If the spell fails or isn't casted in the first place, it turns into a slugfest unless the character spend defensive resources or improvise to use tactics.</p><p></p><p>---</p><p></p><p>Now the question.</p><p>Do you like this the return of full force swingy or smashy fights? </p><p>Do you prefer one type over the others?</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5923652, member: 63508"] So as I went through the rooms of the caves with my robo-party, I realized the three types of fights appeared in full force. [B]1) The Squash Match[/B] [I]The caster takes off his championship belt, drops a spell, the target is hit or fails the save, and the fight is practically over.[/I] Basically someone uses one of their strongest offensive features and finishes the fight quickly. [B]2) The Slugfest[/B] [I]Attack. Attack. Attack. Attack. Attack. Attack. Attack. Attack.[/I] Basically no one spends resources on the combat (because they ran out, are saving them, or think the fight is easy) and simply attack enemies until the foes are all dead. [B]3) The Martial Art Piece[/B] [I]I strike. You defend. You control. You heal.[/I] Basically everyone actively jumps into a role to minimize resource costs. --- In Squash Matches, you spend offensive class feature resources (spells, channel divinity, lucky actions). In Slugfests, you spend hit points (longer fights with no tactics). In Art Pieces, you spend defensive class features and brainpower... and time. Squash Matches are the Wizard's and Pelor Cleric's domain. The Rogue and Moradin Cleric could help out but it most costly and weaker with their resources. The Fighter can't squash fights until higher level I suppose. It is more swingy than 4E, more like high level 3E. The Fighter excelled in Slugfest do to his high damage and damage on miss. The Moradin cleric and Rogue were good too with there high AC and situational damage. Felt old school. Art Pieces let everyone shine as it is more 4E like. But it requires DM fiat to support the style (quick ways to grant adv for the rogue, having enemies stick to the cleric, items to stunt on, improvised attacks) and certain groups of enemies. --- For the most part, it is the blaster casters choosing when to drop a bomb and having it work. If the spell fails or isn't casted in the first place, it turns into a slugfest unless the character spend defensive resources or improvise to use tactics. --- Now the question. Do you like this the return of full force swingy or smashy fights? Do you prefer one type over the others? [/QUOTE]
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