Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Background benefits?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="eamon" data-source="post: 5097379" data-attributes="member: 51942"><p>I think restricting the backgrounds to PHB2-style backgrounds is a poor idea.</p><p></p><p>I totally buy the argument that some of these backgrounds are possible to use cheesily, so perhaps you'll want to ban or modify a few.</p><p></p><p>However, the PHB2 backgrounds are singularly worse: they're terribly boring. Look, if you just want people to get an extra class skill or two, <em>just say so</em>. Prepackaging them like that just makes for bland characters; what happens is that people actually look through these published backgrounds and take those that exist rather than whatever they've come up with. The character builder exacerbates that flaw.</p><p></p><p>Many of the published backgrounds make no sense whatsoever, <em>particularly</em> those that follow the PHB2 guidelines. Regionally associated skill just don't work - they kind of suggest that every adventurer from that region must somehow be good at these skills - as if the region is full of detectives, cutthroats, athletes, acrobats, or whatever. In any case, I'd much rather the players read various backgrounds purely for fluff inspiration (incidentally, that was 3.5's PHB2 approach) and let them come up with a an appropriate bonus - or even just choose anything - after all, the bonuses are mechanically limited so you don't need to find any preexisting background.</p><p></p><p><em>I find the "associated skill" mechanic distracts from the actual background.</em></p><p></p><p>The backgrounds of the scales of war and the forgotten realms may include one or two "too obviously good" choices, but apart from that, they're at least distinctive. I'd much rather have that than a "boring and undermines fluff" background.</p><p></p><p>And almost all of them are going to be pretty reasonable. Sure, maybe some of them grant +1 to init or +1 to <em>two</em> skills <em>and</em> both of em become class skills. That's... not exactly a balance problem, IMNSHO.</p><p></p><p>Even the so-called "problematic" backgrounds aren't really. If somebody likes making nifty super-powerful combos, these backgrounds are unlikely to stop them, and unlikely to raise the power to the next level. Windrise Ports may seem like ZOMG game changer, but that perception is skewed by the fact that any power gamer can see that it enables new combinations, which is just asking for looking for the best stuff - so naturally, you'll see some powerful combo's on boards. But even without it, there'll be a bunch of other combos to execute: I very seriously doubt that banning windrise ports (for instance) is going to actually improve any groups game.</p><p></p><p>So, I feel the various different ability score as HP score backgrounds are a little too impactful at low level, but other than that, I really don't see an issue - and I'm strongly opposed to the PHB2-outlined boringness and inappropriate bonuses that most backgrounds grant (which people will <em>still </em>skim for the skills they want <em>anyhow</em>).</p></blockquote><p></p>
[QUOTE="eamon, post: 5097379, member: 51942"] I think restricting the backgrounds to PHB2-style backgrounds is a poor idea. I totally buy the argument that some of these backgrounds are possible to use cheesily, so perhaps you'll want to ban or modify a few. However, the PHB2 backgrounds are singularly worse: they're terribly boring. Look, if you just want people to get an extra class skill or two, [I]just say so[/I]. Prepackaging them like that just makes for bland characters; what happens is that people actually look through these published backgrounds and take those that exist rather than whatever they've come up with. The character builder exacerbates that flaw. Many of the published backgrounds make no sense whatsoever, [I]particularly[/I] those that follow the PHB2 guidelines. Regionally associated skill just don't work - they kind of suggest that every adventurer from that region must somehow be good at these skills - as if the region is full of detectives, cutthroats, athletes, acrobats, or whatever. In any case, I'd much rather the players read various backgrounds purely for fluff inspiration (incidentally, that was 3.5's PHB2 approach) and let them come up with a an appropriate bonus - or even just choose anything - after all, the bonuses are mechanically limited so you don't need to find any preexisting background. [I]I find the "associated skill" mechanic distracts from the actual background.[/I] The backgrounds of the scales of war and the forgotten realms may include one or two "too obviously good" choices, but apart from that, they're at least distinctive. I'd much rather have that than a "boring and undermines fluff" background. And almost all of them are going to be pretty reasonable. Sure, maybe some of them grant +1 to init or +1 to [I]two[/I] skills [I]and[/I] both of em become class skills. That's... not exactly a balance problem, IMNSHO. Even the so-called "problematic" backgrounds aren't really. If somebody likes making nifty super-powerful combos, these backgrounds are unlikely to stop them, and unlikely to raise the power to the next level. Windrise Ports may seem like ZOMG game changer, but that perception is skewed by the fact that any power gamer can see that it enables new combinations, which is just asking for looking for the best stuff - so naturally, you'll see some powerful combo's on boards. But even without it, there'll be a bunch of other combos to execute: I very seriously doubt that banning windrise ports (for instance) is going to actually improve any groups game. So, I feel the various different ability score as HP score backgrounds are a little too impactful at low level, but other than that, I really don't see an issue - and I'm strongly opposed to the PHB2-outlined boringness and inappropriate bonuses that most backgrounds grant (which people will [I]still [/I]skim for the skills they want [I]anyhow[/I]). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Background benefits?
Top