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<blockquote data-quote="Herschel" data-source="post: 5097526" data-attributes="member: 78357"><p>But again, they're npot really that "good". They don't boost surges at all, so the HP comparison should be made with total available HP. and "extra" 8 HP at level 1 for an avenger with a 10 Con, for example, goes from 24 to 32 HP. That looks pretty nifty, except you only have 7 surges boosted from 6 to 8 HP per surge. However, if you put a Con at 14 sans background, for example, that gives you 28 HP and two more surges of 7. The former case gives you a potential 88 HP (8 * 7 + 32) to tap in a day, the latter gives you 91 HP (7 * 9 +28) in a day to tap. </p><p> </p><p>And that does not even account for leader added dice on spending surges if/when it comes to that. </p><p> </p><p>If someone wants to boost Con to 14 AND take the background, the difference is slight really in that they'll be short points elsewhere as a non-Con class.</p><p> </p><p>So no, they aren't a big deal to me.</p></blockquote><p></p>
[QUOTE="Herschel, post: 5097526, member: 78357"] But again, they're npot really that "good". They don't boost surges at all, so the HP comparison should be made with total available HP. and "extra" 8 HP at level 1 for an avenger with a 10 Con, for example, goes from 24 to 32 HP. That looks pretty nifty, except you only have 7 surges boosted from 6 to 8 HP per surge. However, if you put a Con at 14 sans background, for example, that gives you 28 HP and two more surges of 7. The former case gives you a potential 88 HP (8 * 7 + 32) to tap in a day, the latter gives you 91 HP (7 * 9 +28) in a day to tap. And that does not even account for leader added dice on spending surges if/when it comes to that. If someone wants to boost Con to 14 AND take the background, the difference is slight really in that they'll be short points elsewhere as a non-Con class. So no, they aren't a big deal to me. [/QUOTE]
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