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<blockquote data-quote="Garthanos" data-source="post: 5098113" data-attributes="member: 82504"><p>Recently I built Zorro. The "political rebel" background from SoWAP just plain worked. </p><p></p><p>I considered mechanically using a sword and main gauche or whip in offhand </p><p> wielding ranger, with dos pistolles(sp) for ranged fighting.... </p><p>his nature skills being for horsemanship and desert survival of course.</p><p></p><p>Getting access to both diplomacy and streetwise with a touch of boost because his charisma might not have been so awesome with the above build might have been .... vital.</p><p></p><p>I did end up building him as a rogue so mechanically I "needed" only access to Diplomacy and a general background gaining him access might have worked fine.. and some of the new duelist powers and feats worked awesome (anyone feel like DMing mythic early America?).</p><p></p><p>Did I mention I like the backgrounds with bite? I like in general ones that open up my design options.... like Windrise Ports or ones that provide something that feels "unusual" like resistances from Akanul.</p><p></p><p>And usually like most things 4e - I take the mechanics and reflavor (no re-fluffing here) </p><p>The resistances from Akanul might be because the character was born in a magical storm of many elements which he absorbed ... I might pick the language primordial and say he knows it not because of any sort of normal training but rather it was imprinted on his mind during that storm and only later did anyone know what he was speaking and yeah multiclass sorceror or warlock maybe</p><p></p><p>shrug, in the FR/SoWAP backgrounds have a lot of things which spark me depending on the character I am building. </p><p></p><p>I am considering a house rule letting anyone pick any skill independent of class / the skills you pick are one of the ways you define your characters story... not sure a resource need be expended to allow somebody the freedom to choose that.(and yeah even the choice of a background is a design resource)</p></blockquote><p></p>
[QUOTE="Garthanos, post: 5098113, member: 82504"] Recently I built Zorro. The "political rebel" background from SoWAP just plain worked. I considered mechanically using a sword and main gauche or whip in offhand wielding ranger, with dos pistolles(sp) for ranged fighting.... his nature skills being for horsemanship and desert survival of course. Getting access to both diplomacy and streetwise with a touch of boost because his charisma might not have been so awesome with the above build might have been .... vital. I did end up building him as a rogue so mechanically I "needed" only access to Diplomacy and a general background gaining him access might have worked fine.. and some of the new duelist powers and feats worked awesome (anyone feel like DMing mythic early America?). Did I mention I like the backgrounds with bite? I like in general ones that open up my design options.... like Windrise Ports or ones that provide something that feels "unusual" like resistances from Akanul. And usually like most things 4e - I take the mechanics and reflavor (no re-fluffing here) The resistances from Akanul might be because the character was born in a magical storm of many elements which he absorbed ... I might pick the language primordial and say he knows it not because of any sort of normal training but rather it was imprinted on his mind during that storm and only later did anyone know what he was speaking and yeah multiclass sorceror or warlock maybe shrug, in the FR/SoWAP backgrounds have a lot of things which spark me depending on the character I am building. I am considering a house rule letting anyone pick any skill independent of class / the skills you pick are one of the ways you define your characters story... not sure a resource need be expended to allow somebody the freedom to choose that.(and yeah even the choice of a background is a design resource) [/QUOTE]
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