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<blockquote data-quote="eamon" data-source="post: 5098285" data-attributes="member: 51942"><p>See, this is a <em>bad</em> idea, I think.</p><p></p><p>Most people have a reasonable idea of what they're building by the time they pick a background. They'll have chosen a race and a class, possibly chosen a name and even mostly settled on what the character can do - the weapons he wields, etc. When you're chosing a background people may already have a rough idea of what they want. If all the backgrounds merely grant a class skill or a +2 bonus, then this step devolves into "hey, this character wants bluff - but he's a wizard, hmm, let's see" and picking whatever possibly inappropriate background. </p><p></p><p>The backgrounds as the PHB2 presents them <em>don't</em> inspire any ideas, they're just a way to distribute skills a little more flexibly. Their monotony rejects the notion of actually browsing through these things for anything <em>but</em> mechanical benefit. And, suddenly, if you <em>think</em> you've found a background that seems fitting <em>roleplaying wise</em> but whose associated skills just don't mesh, you're kinda pushed into "selecting" another background. And it's quite clear <em>many</em> of these backgrounds are quite amusing, but the one or two associated skills only vaguely cover the flavor.</p><p></p><p>I think the associated language benefit works for regional backgrounds. Predefined associated skills are almost certainly nonsense. <em>Fortunately</em> it's usually not a big issue since your class probably covers most of them - but that doesn't mean I like the mechanic at all.</p><p></p><p>Backgrounds should either be at least interesting enough to <em>browse</em> - or they shouldn't limit selection of associated skills. Don't impose non-sensical roleplaying backgrounds on skill choices, which is what PHB2 backgrounds effectively do: instead, let people pick a background and choose an associated skill themselves - or make sure the backgrounds' benefits are varied enough to be interesting.</p></blockquote><p></p>
[QUOTE="eamon, post: 5098285, member: 51942"] See, this is a [I]bad[/I] idea, I think. Most people have a reasonable idea of what they're building by the time they pick a background. They'll have chosen a race and a class, possibly chosen a name and even mostly settled on what the character can do - the weapons he wields, etc. When you're chosing a background people may already have a rough idea of what they want. If all the backgrounds merely grant a class skill or a +2 bonus, then this step devolves into "hey, this character wants bluff - but he's a wizard, hmm, let's see" and picking whatever possibly inappropriate background. The backgrounds as the PHB2 presents them [I]don't[/I] inspire any ideas, they're just a way to distribute skills a little more flexibly. Their monotony rejects the notion of actually browsing through these things for anything [I]but[/I] mechanical benefit. And, suddenly, if you [I]think[/I] you've found a background that seems fitting [I]roleplaying wise[/I] but whose associated skills just don't mesh, you're kinda pushed into "selecting" another background. And it's quite clear [I]many[/I] of these backgrounds are quite amusing, but the one or two associated skills only vaguely cover the flavor. I think the associated language benefit works for regional backgrounds. Predefined associated skills are almost certainly nonsense. [I]Fortunately[/I] it's usually not a big issue since your class probably covers most of them - but that doesn't mean I like the mechanic at all. Backgrounds should either be at least interesting enough to [I]browse[/I] - or they shouldn't limit selection of associated skills. Don't impose non-sensical roleplaying backgrounds on skill choices, which is what PHB2 backgrounds effectively do: instead, let people pick a background and choose an associated skill themselves - or make sure the backgrounds' benefits are varied enough to be interesting. [/QUOTE]
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