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<blockquote data-quote="Herschel" data-source="post: 5102147" data-attributes="member: 78357"><p>And for Dragonborn intimidating fighters +2 to Intimidate is simply a superior background. If you're campaign features a lot of elemental attacks, fire being the most common, Akanul is a superior background feat. Yada, yada, yada.</p><p> </p><p>There will always be cases where certain backgrounds/feats/weapon/stat allocation/etc. will be markedly better. There are also ones where the base HP boost will be better. For back-line guys I've found other backgrounds far more useful when there are sticky "defenders". Non-Con melee guys are where it usually becomes best and gives you build options that can actually work without falling in to MAD territory (or backline guys with an Assault Swordmage built for damage).</p><p> </p><p>They're not broken, they're not bad, they're just an option for making characters playable.</p></blockquote><p></p>
[QUOTE="Herschel, post: 5102147, member: 78357"] And for Dragonborn intimidating fighters +2 to Intimidate is simply a superior background. If you're campaign features a lot of elemental attacks, fire being the most common, Akanul is a superior background feat. Yada, yada, yada. There will always be cases where certain backgrounds/feats/weapon/stat allocation/etc. will be markedly better. There are also ones where the base HP boost will be better. For back-line guys I've found other backgrounds far more useful when there are sticky "defenders". Non-Con melee guys are where it usually becomes best and gives you build options that can actually work without falling in to MAD territory (or backline guys with an Assault Swordmage built for damage). They're not broken, they're not bad, they're just an option for making characters playable. [/QUOTE]
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