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<blockquote data-quote="steeldragons" data-source="post: 5706853" data-attributes="member: 92511"><p>[MENTION=6674931]Jimlock[/MENTION] (but anyone else wishing to include some religion/belief to their character): Couple of deity options from my own campaign world that might be useful...depending on the alignment of the character you were conceiving...</p><p></p><p>Astar: "The Celestial Sovereign" Lawful Good god of good, light, just and benevolent rule, "the king of the gods". Generally worshiped in large structured/"civilized" areas. Devoted, most commonly, with rulers and involved in realm politics, I could see the possibility (if not probability) of corruption very easily.</p><p></p><p>Celradorn: "The Golden Defender" Lawful Good god of guardianship and battleskill. This god possesses the largest/most commonly encountered order of paladins. As a cleric, you are part of that temple's priestly branch (the clergy). But the separate branches of worship make it rife for power-conflicts (between the upper echelons of the paladinic and priestly castes). </p><p></p><p>Sylari: Chaotic Good goddess of nature, weather, the harvest. Most commonly worshiped deity of the common folk/rural areas. Oftentimes, worshipers of the "rural" Sylari and the "urban" Astar find themselves at odds. It is also worth noting that clerics of Sylari are not Druids. Druids possess their own secretive "mysterious" order. Clerics of Sylari are considered priests/priestesses of the gods of Men. Druids, by most followers of the gods, are considered "heathens." Generally speaking, however, Sylari clerics and druids do get along.</p><p></p><p>Tyris: Chaotic Good goddess of seas (and all significant bodies of water) and storms (in coastal regions). Patron of mariners, fishermen and all those who make their livelihood from the sea/lakes/rivers. Mytho-/Cosmologically speaking, Tyris is the sister of Sylari. If you want to originate from a coastal region, the worship of Tyris is not uncommon. </p><p></p><p>Irion: "The Crusader" Neutral (Good) god of the sun, change and travel, patron/protector of travelers [Nothing bad ever happens in the day time, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ] </p><p></p><p>Bentier: Lawful Neutral (lesser) goddess of justice and law. Clerics/"temples" (which are the courts of law) are generally only found worshiped in large urban areas as lawyers and judges, but roaming "lawmen" are sometimes found spreading/enforcing law and dispensing justice outside of the cities. Again, rife for political influence/involvement/corruption. Mythologically speaking, Bentier is the daughter of Astar.</p><p></p><p>Dunric: Neutral god of stone, metallurgy and building/crafting, patron of miners, engineers, smiths and (to a lesser extent) craftsmen of all types, including the distilling/brewing/fermenting of alcoholic beverages, "the smith of the gods". Also a commonly worshiped deity in more rural areas though not quite on par with Sylari (except in predominantly mining communities).</p><p></p><p>There are several others, of course, but these seem to be some of the more common that might be useful to an "adventurer" cleric.</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5706853, member: 92511"] [MENTION=6674931]Jimlock[/MENTION] (but anyone else wishing to include some religion/belief to their character): Couple of deity options from my own campaign world that might be useful...depending on the alignment of the character you were conceiving... Astar: "The Celestial Sovereign" Lawful Good god of good, light, just and benevolent rule, "the king of the gods". Generally worshiped in large structured/"civilized" areas. Devoted, most commonly, with rulers and involved in realm politics, I could see the possibility (if not probability) of corruption very easily. Celradorn: "The Golden Defender" Lawful Good god of guardianship and battleskill. This god possesses the largest/most commonly encountered order of paladins. As a cleric, you are part of that temple's priestly branch (the clergy). But the separate branches of worship make it rife for power-conflicts (between the upper echelons of the paladinic and priestly castes). Sylari: Chaotic Good goddess of nature, weather, the harvest. Most commonly worshiped deity of the common folk/rural areas. Oftentimes, worshipers of the "rural" Sylari and the "urban" Astar find themselves at odds. It is also worth noting that clerics of Sylari are not Druids. Druids possess their own secretive "mysterious" order. Clerics of Sylari are considered priests/priestesses of the gods of Men. Druids, by most followers of the gods, are considered "heathens." Generally speaking, however, Sylari clerics and druids do get along. Tyris: Chaotic Good goddess of seas (and all significant bodies of water) and storms (in coastal regions). Patron of mariners, fishermen and all those who make their livelihood from the sea/lakes/rivers. Mytho-/Cosmologically speaking, Tyris is the sister of Sylari. If you want to originate from a coastal region, the worship of Tyris is not uncommon. Irion: "The Crusader" Neutral (Good) god of the sun, change and travel, patron/protector of travelers [Nothing bad ever happens in the day time, right? ;) ] Bentier: Lawful Neutral (lesser) goddess of justice and law. Clerics/"temples" (which are the courts of law) are generally only found worshiped in large urban areas as lawyers and judges, but roaming "lawmen" are sometimes found spreading/enforcing law and dispensing justice outside of the cities. Again, rife for political influence/involvement/corruption. Mythologically speaking, Bentier is the daughter of Astar. Dunric: Neutral god of stone, metallurgy and building/crafting, patron of miners, engineers, smiths and (to a lesser extent) craftsmen of all types, including the distilling/brewing/fermenting of alcoholic beverages, "the smith of the gods". Also a commonly worshiped deity in more rural areas though not quite on par with Sylari (except in predominantly mining communities). There are several others, of course, but these seem to be some of the more common that might be useful to an "adventurer" cleric. --SD [/QUOTE]
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