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Background ECL system
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<blockquote data-quote="Limper" data-source="post: 214639" data-attributes="member: 4083"><p>I guess I'll toss this here in the lonly ol' house rules.....</p><p></p><p>Background ECL system</p><p></p><p>This is system I’ve been working on to allow for believable characters who’ve got some realistic skills and experience. I’ve found that the existing system (your lvl1) is a bit stifling in that if you wanted a character who’s done anything or who’s older than 15 it just doesn’t seem to realistic to be level one but realistic experience’s might bump you up to far wasting a whole lot of growth potential. The way I read the charts doing something with ECL looked to be the cure… you still get a level 20 it just takes you a bit to get there, in early adventures the DM has a whole lot more he can do to make the session entertaining and all in all you have a better feel for your character and what he/she has done or is like. </p><p></p><p>For a +1, +2, or +3 ECL a character can (with DM assistance) craft a background package consisting of up to 4 levels in NPC classes (DMG: pg 37-41 and Traps and Treachery: pg 31-33 [the Thug])</p><p></p><p>+1 = 2 levels Commoner</p><p>+2 = 3 levels combined or 4 if Commoner</p><p>+3 = 4 levels combined</p><p></p><p>Combination restrictions: Total BAB not to exceed +2 (that’s it)</p><p></p><p>You gain all the benefits for these virtual levels to include BAB, saves, att point (if 4lvl), feat’s (from restricted list), hit points, and skill points (normal allotment + Int mod for each level)</p><p></p><p>All ECL virtual level stats applied before 1st level stuff is applied. </p><p></p><p>The List of applicable feats:</p><p></p><p>Military background: Phalanx Fighting, Combat Reflexes, Mounted Combat, Endurance, Run and Toughness.</p><p></p><p>Other acceptable feats: Skill Focus, Educated, Cosmopolitan, any of the Background feats from the Realms hard back (primary examples: +2/+2 to 2 skills or skill and save bonus) and sometimes Tracking</p><p></p><p>By sufferance of the DM (aka better have a cool with a capital K reason for me to let you have it): Arcane Schooling, the misc Bloodline feats, Foe Hunter, Magical Training, Mind over Body and Spell Casting Prodigy. There are probably others but this should illustrate what I’m intending.</p><p></p><p>Example Combinations for Background ECLs :</p><p></p><p>Peasant Hero (Commoner 4) +2</p><p>Militia Member (Commoner2/ Warrior1) +2</p><p>Woodsman (Expert 3) +2</p><p>Professional Soldier (Warrior2/ Expert1) +2</p><p>Military Scout (Thug2/ Expert2) +3</p><p>Special Forces (Thug1/Warrior2/Expert1) +3</p><p>Military Command (Expert3/Aristocrat1) +3</p><p>Tradesman (Expert3) +2</p><p>Low Brow Criminal (Thug3) +2</p><p>High Brow Criminal (Thug2/Aristocrat2) +3</p><p>Nobel or Politician (Aristocrat3) +2</p><p>Healer (Expert1/ Adept3) +3</p><p></p><p>And the possibilities continue. The skill assortments of some of these will need to be sorted out but this should be enough to get started with</p></blockquote><p></p>
[QUOTE="Limper, post: 214639, member: 4083"] I guess I'll toss this here in the lonly ol' house rules..... Background ECL system This is system I’ve been working on to allow for believable characters who’ve got some realistic skills and experience. I’ve found that the existing system (your lvl1) is a bit stifling in that if you wanted a character who’s done anything or who’s older than 15 it just doesn’t seem to realistic to be level one but realistic experience’s might bump you up to far wasting a whole lot of growth potential. The way I read the charts doing something with ECL looked to be the cure… you still get a level 20 it just takes you a bit to get there, in early adventures the DM has a whole lot more he can do to make the session entertaining and all in all you have a better feel for your character and what he/she has done or is like. For a +1, +2, or +3 ECL a character can (with DM assistance) craft a background package consisting of up to 4 levels in NPC classes (DMG: pg 37-41 and Traps and Treachery: pg 31-33 [the Thug]) +1 = 2 levels Commoner +2 = 3 levels combined or 4 if Commoner +3 = 4 levels combined Combination restrictions: Total BAB not to exceed +2 (that’s it) You gain all the benefits for these virtual levels to include BAB, saves, att point (if 4lvl), feat’s (from restricted list), hit points, and skill points (normal allotment + Int mod for each level) All ECL virtual level stats applied before 1st level stuff is applied. The List of applicable feats: Military background: Phalanx Fighting, Combat Reflexes, Mounted Combat, Endurance, Run and Toughness. Other acceptable feats: Skill Focus, Educated, Cosmopolitan, any of the Background feats from the Realms hard back (primary examples: +2/+2 to 2 skills or skill and save bonus) and sometimes Tracking By sufferance of the DM (aka better have a cool with a capital K reason for me to let you have it): Arcane Schooling, the misc Bloodline feats, Foe Hunter, Magical Training, Mind over Body and Spell Casting Prodigy. There are probably others but this should illustrate what I’m intending. Example Combinations for Background ECLs : Peasant Hero (Commoner 4) +2 Militia Member (Commoner2/ Warrior1) +2 Woodsman (Expert 3) +2 Professional Soldier (Warrior2/ Expert1) +2 Military Scout (Thug2/ Expert2) +3 Special Forces (Thug1/Warrior2/Expert1) +3 Military Command (Expert3/Aristocrat1) +3 Tradesman (Expert3) +2 Low Brow Criminal (Thug3) +2 High Brow Criminal (Thug2/Aristocrat2) +3 Nobel or Politician (Aristocrat3) +2 Healer (Expert1/ Adept3) +3 And the possibilities continue. The skill assortments of some of these will need to be sorted out but this should be enough to get started with [/QUOTE]
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