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General Tabletop Discussion
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Background feats and flexibility
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<blockquote data-quote="Dumapic" data-source="post: 9444815" data-attributes="member: 7047041"><p>When I did my pass through all the backgrounds, I tried to hit each origin feat at least once, and tried not to duplicate them too many. Having said that, it was really tempting to give Skilled or Tough to just about everyone.</p><p></p><p></p><p>I took a look at the attribute selections, and decided to leave them alone for now. For any given combination of attributes, there are several possible background options. So at least it was more flexible than the origin feats.</p><p></p><p>However, I really prefer the way PF2e handled ability scores and backgrounds, which was to give a choice between two ability scores for the first, then let the player choose the second. So, maybe Acolyte would be <strong>WIS or INT and choose a different ability</strong>. (If you want a +1 to three scores, maybe you're stuck with the two, but still get to choose a third.) If I were to do a full homebrewed background system change, I'd probably make this change as well.</p><p></p><p></p><p></p><p>I'm definitely going to try the 2024 backgrounds out as-is in my first playthrough. Maybe they'll work great and this whole thread will be for naught. But I also really like the idea of choose two of three skills as well.</p><p></p><p></p><p>One other option I had is to make setting-specific or campaign-specific backgrounds and making them more flexible to encourage players to choose them. So you could choose the RAW options or you could pick <strong>Thunder Sea Corsair</strong> which would have multiple origin feat options.</p></blockquote><p></p>
[QUOTE="Dumapic, post: 9444815, member: 7047041"] When I did my pass through all the backgrounds, I tried to hit each origin feat at least once, and tried not to duplicate them too many. Having said that, it was really tempting to give Skilled or Tough to just about everyone. I took a look at the attribute selections, and decided to leave them alone for now. For any given combination of attributes, there are several possible background options. So at least it was more flexible than the origin feats. However, I really prefer the way PF2e handled ability scores and backgrounds, which was to give a choice between two ability scores for the first, then let the player choose the second. So, maybe Acolyte would be [B]WIS or INT and choose a different ability[/B]. (If you want a +1 to three scores, maybe you're stuck with the two, but still get to choose a third.) If I were to do a full homebrewed background system change, I'd probably make this change as well. I'm definitely going to try the 2024 backgrounds out as-is in my first playthrough. Maybe they'll work great and this whole thread will be for naught. But I also really like the idea of choose two of three skills as well. One other option I had is to make setting-specific or campaign-specific backgrounds and making them more flexible to encourage players to choose them. So you could choose the RAW options or you could pick [B]Thunder Sea Corsair[/B] which would have multiple origin feat options. [/QUOTE]
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