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Background feats and flexibility
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<blockquote data-quote="DEFCON 1" data-source="post: 9447488" data-attributes="member: 7006"><p>I absolutely agree. My original point was only that it <em>could</em> result in every player at the table taking the exact same skills and feat if all that mattered was mechanical efficiency. Which isn't something bad in and of itself... but was merely a comment reflective to the idea that players now can't choose Backgrounds suited for their character backstory.</p><p></p><p>If a player wants both a Background that is most in line with their backstory and they want a very strong set of mechanics... they are probably going to need to make a Custom one. Which just might result (if every player does that) in five different Custom Backgrounds, ALL of which give almost the exact same skills and feat (because all five players look for the strongest and most useful mechanics from the list.) Which defeats the purpose of having a narratively-strong Background system in the first place that is supposed to make characters narratively different. It ends up being a bit of a lie when a player says they <em>need</em> their Background to match their specific backstory when the mechanics of their Background are exactly the same as the mechanics of another completely unrelated Background. They end up being "specific" in name only.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9447488, member: 7006"] I absolutely agree. My original point was only that it [I]could[/I] result in every player at the table taking the exact same skills and feat if all that mattered was mechanical efficiency. Which isn't something bad in and of itself... but was merely a comment reflective to the idea that players now can't choose Backgrounds suited for their character backstory. If a player wants both a Background that is most in line with their backstory and they want a very strong set of mechanics... they are probably going to need to make a Custom one. Which just might result (if every player does that) in five different Custom Backgrounds, ALL of which give almost the exact same skills and feat (because all five players look for the strongest and most useful mechanics from the list.) Which defeats the purpose of having a narratively-strong Background system in the first place that is supposed to make characters narratively different. It ends up being a bit of a lie when a player says they [I]need[/I] their Background to match their specific backstory when the mechanics of their Background are exactly the same as the mechanics of another completely unrelated Background. They end up being "specific" in name only. [/QUOTE]
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