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<blockquote data-quote="Kaptain_Kantrip" data-source="post: 260797" data-attributes="member: 546"><p>Hi there, Crothy!</p><p></p><p>You know what kicked ass? The Wanderer class from Swashbuckling Adventures. It had a class feature called "Tradesman". With this, all craft, profession and knowledge skills were class skills, and everytime you bought 1 rank in one of these types of skills, you got 2 bonus skill points to buy ranks of two different skills in that skill category (craft, knowledge, profession). So you almost felt OBLIGATED to spend a few skill points on craft, knowledge or profession skills each level because it was such a good deal. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Of course, the wanderer class got 8 + Int mod per level in skill points, so that's a no-brainer.</p><p></p><p>As DM, I would force a player to spend a certain number of points (at least 2, maybe 4) on craft, knowledge or profession skills at 1st level, or else dish out 2-4 bonus skill points each level which could ONLY be spent on craft, knowledge or profession skills. Strict regulation and bonus rewards are the only way to enforce this type of skill buying, unfortunately. It is a big flaw in the 3e rules that needs addressing... It really forces players to adopt a video game mindset to building their PCs rather than a realistic one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /></p></blockquote><p></p>
[QUOTE="Kaptain_Kantrip, post: 260797, member: 546"] Hi there, Crothy! You know what kicked ass? The Wanderer class from Swashbuckling Adventures. It had a class feature called "Tradesman". With this, all craft, profession and knowledge skills were class skills, and everytime you bought 1 rank in one of these types of skills, you got 2 bonus skill points to buy ranks of two different skills in that skill category (craft, knowledge, profession). So you almost felt OBLIGATED to spend a few skill points on craft, knowledge or profession skills each level because it was such a good deal. :D Of course, the wanderer class got 8 + Int mod per level in skill points, so that's a no-brainer. As DM, I would force a player to spend a certain number of points (at least 2, maybe 4) on craft, knowledge or profession skills at 1st level, or else dish out 2-4 bonus skill points each level which could ONLY be spent on craft, knowledge or profession skills. Strict regulation and bonus rewards are the only way to enforce this type of skill buying, unfortunately. It is a big flaw in the 3e rules that needs addressing... It really forces players to adopt a video game mindset to building their PCs rather than a realistic one. :mad: [/QUOTE]
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