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Background for strange Murder Mystery plot I'm developing
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<blockquote data-quote="Trit One-Ear" data-source="post: 8251741" data-attributes="member: 6678017"><p>First of all, thank you [USER=19270]@toucanbuzz[/USER] for actually reading the whole thing!</p><p></p><p>1) I think I'll plan to have some helpful PC's in place who are open to help, but the general population will be a bit suspicious of these outsiders. This can give me some control over what kind of external help is available without shutting the players down if they think to ask around for assistance.</p><p>2) This probably needs to be clearly defined, yes. I've been thinking of all kinds of powerful wards and spells that the leonin maintain to protect the lake/temple, but exactly what kinds of defenses needs to be pretty specific, as you're right, the players will probably at least try this if the investigation gets frustrating at any point.</p><p>3) This would be interesting... I don't think I'd punish them for this approach, though of course there will be consequences... and they'll still have to deal with the wards etc. from question #2.</p><p>4) My hope is to create enough suspects that have some secrets or guilt they don't want shared that aren't directly related to the murder that these kinds of suspicious NPCs are still worth investigating, even if they don't directly lead to finding the murderer.</p><p></p><p>My next steps are to come up with more specific details regarding the murder, and then lists of clues that support that. If anyone's interested I may post more about that process here.</p><p></p><p>Thanks again for the help and insight!</p></blockquote><p></p>
[QUOTE="Trit One-Ear, post: 8251741, member: 6678017"] First of all, thank you [USER=19270]@toucanbuzz[/USER] for actually reading the whole thing! 1) I think I'll plan to have some helpful PC's in place who are open to help, but the general population will be a bit suspicious of these outsiders. This can give me some control over what kind of external help is available without shutting the players down if they think to ask around for assistance. 2) This probably needs to be clearly defined, yes. I've been thinking of all kinds of powerful wards and spells that the leonin maintain to protect the lake/temple, but exactly what kinds of defenses needs to be pretty specific, as you're right, the players will probably at least try this if the investigation gets frustrating at any point. 3) This would be interesting... I don't think I'd punish them for this approach, though of course there will be consequences... and they'll still have to deal with the wards etc. from question #2. 4) My hope is to create enough suspects that have some secrets or guilt they don't want shared that aren't directly related to the murder that these kinds of suspicious NPCs are still worth investigating, even if they don't directly lead to finding the murderer. My next steps are to come up with more specific details regarding the murder, and then lists of clues that support that. If anyone's interested I may post more about that process here. Thanks again for the help and insight! [/QUOTE]
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