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<blockquote data-quote="Dirt" data-source="post: 1007386" data-attributes="member: 6209"><p>Off topic here....but Djeta, my players would have eaten you alive for your fondness of bats. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Example - I have an underdark campaign. There is a slave port, named Jeruport which exists in a null magic zone. All manner of underdark denizens come here to barter for goods that, on the surface world, would be illegal. The fact that magic does not exist in the city, makes skills, combat prowess, and thieving VERY dangerous. In any case, there were a couple characters engaged in combat in the most impoverished corner of the city (and they were losing badly). An NPC (and member of an obscure ranger group) jumped into the combat at the last minute to save them. From that point on, my players referred to that NPC as "Batman". I had to kill the NPC later, because his nickname just ruined the mood for me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyway...I digress.</p><p></p><p>Your ideas on providing background for your horse is a GREAT idea. And, that leads me to think that there should be some description for an item or two that the character carries, which would help define their personality.</p><p></p><p>Maybe the fighter's cloak (with blood stains on it) is a hand-me-down from his deceased father. Even if the history is mundane, it can be interesting....like "as a child, my character was given a colorful strip of cloth from a travelling gypsy during the festival for the Season of the Winter Usher, which she now wears in her hair"...perhaps the stories of the world that the gypsy woman told were part of the reason why this character adventures...</p></blockquote><p></p>
[QUOTE="Dirt, post: 1007386, member: 6209"] Off topic here....but Djeta, my players would have eaten you alive for your fondness of bats. :) Example - I have an underdark campaign. There is a slave port, named Jeruport which exists in a null magic zone. All manner of underdark denizens come here to barter for goods that, on the surface world, would be illegal. The fact that magic does not exist in the city, makes skills, combat prowess, and thieving VERY dangerous. In any case, there were a couple characters engaged in combat in the most impoverished corner of the city (and they were losing badly). An NPC (and member of an obscure ranger group) jumped into the combat at the last minute to save them. From that point on, my players referred to that NPC as "Batman". I had to kill the NPC later, because his nickname just ruined the mood for me. :) Anyway...I digress. Your ideas on providing background for your horse is a GREAT idea. And, that leads me to think that there should be some description for an item or two that the character carries, which would help define their personality. Maybe the fighter's cloak (with blood stains on it) is a hand-me-down from his deceased father. Even if the history is mundane, it can be interesting....like "as a child, my character was given a colorful strip of cloth from a travelling gypsy during the festival for the Season of the Winter Usher, which she now wears in her hair"...perhaps the stories of the world that the gypsy woman told were part of the reason why this character adventures... [/QUOTE]
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