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Background Skills - Good Idea?
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<blockquote data-quote="Olaf the Stout" data-source="post: 2981004" data-attributes="member: 13703"><p>Craft:Leatherworking may not seem important when the player selects it at the time but there may be a situation somewhere in the future that it becomes important or makes something easier for the PC's to accomplish. </p><p></p><p>On a number of occasions in the campaign a "background" skill has helped the PC's out. Sure, they probably could have succeeded without it but it made things easier and the players got a kick out of using what they thought my be a totally useless skill. Also, I have found that my players are creative in trying to find ways to make these background skills important. I like it when they get creative (without trying to abuse the system).</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 2981004, member: 13703"] Craft:Leatherworking may not seem important when the player selects it at the time but there may be a situation somewhere in the future that it becomes important or makes something easier for the PC's to accomplish. On a number of occasions in the campaign a "background" skill has helped the PC's out. Sure, they probably could have succeeded without it but it made things easier and the players got a kick out of using what they thought my be a totally useless skill. Also, I have found that my players are creative in trying to find ways to make these background skills important. I like it when they get creative (without trying to abuse the system). Olaf the Stout [/QUOTE]
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Background Skills - Good Idea?
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