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<blockquote data-quote="Samloyal23" data-source="post: 5866553" data-attributes="member: 21432"><p>Shosnar, the city of Set, is surrounded by swamps and heavily fortified. The ruler of Shosnar, Queen Aneh-tet, is a paranoid and treacherous vampire and her moods have altered the face of the city. A city of narrow streets and twisting alleys, with secret passages and hidden lairs of debauchery, Shosnar has grown more corrupt with each year since the cult of Set, the Lord of Serpents, rose to power in the city. Although all of the old gods of Thosia have temples in Shosnar, only that of Set is frequently visited, and anyone praying to another god too loudly is liable to be accused of treason. Bast and Osiris are especially hated by the dark regime that rules this city. Foreigners are only allowed in the Merchant Ward, and must leave the city by sunset or risk accusations of espionage unless on official business for the city. Those without proper papers from the temple of Set may be arrested for no cause. To help facilitate trade a village on a small island off the cost has been built for merchants from other cities to live in connected to the city by a narrow bridge. Subterfuge, manipulation, and treachery are the meat and wine of the people of Shosnar...</p><p></p><p><strong><u>Shosnar Swamp Dweller</u></strong></p><p>You are at home in the bogs around the city of Shosnar and skilled at hunting in this environment.</p><p><em>Prerequisites:</em> 1st-level only, must be from Shosnar.</p><p><em>Benefits: </em>Hide, move silently, spot, and wilderness lore are always class skills for you. You receive a +2 bonus on wilderness lore checks while in marsh terrain. In addition, you can take a 5-foot step while in the bogs and undergrowth of a marsh, ignoring the usual movement penalties of the terrain for this purpose. You can switch your preferred class to Ranger. Once you choose a preferred class you cannot change it again.</p><p></p><p><strong><u>Witchborn of Shosnar</u></strong></p><p>You come from a family tainted by the influence of dark forces.</p><p><em>Prerequisites: </em>1st-level only, must be born in Shosnar.</p><p><em>Benefits:</em> Bluff, diplomacy, knowledge (arcana), scry, and spellcraft are always class skills for you. You receive a +2 bonus to the DC of any enchantmant effect you can create with a spell or invocation. You may change your preferred class to Sorcerer or Warlock. Once you choose a preferred class you cannot change it again.</p><p></p><p><strong><u>Thosian Mamluk</u></strong></p><p>You were born into slavery as a warrior of Shosnar according to old Thosian customs.</p><p><em>Prerequisites:</em> 1st-level only, must be from Shosnar, Strength 13+.</p><p><em>Benefits:</em> Climb, jump, and tumble are always class skills for you. You gain a +2 bonus on Reflex checks but suffer a -2 penalty on Will checks due to your indoctrination and training. You may switch your preferred class to Fighter.</p><p></p><p><strong><u>Thosian Subtlety</u></strong></p><p>You are skilled in deception and treachery and used to getting your way.</p><p><em>Prerequisites:</em> 1st-level only, must be from Shosnar, Cha 13+.</p><p><em>Benefits:</em> Bluff, diplomacy, innuendo, intimidate, and pickpocket are always class skills for you. Anytime you buy or sell something you come out ahead by 10+level%, either getting more for what you are selling or paying less for something you buy, without the other party realising it for 24 hours. You can change your preferred class to Rogue or Trader. Once you choose a preferred class you cannot change it.</p></blockquote><p></p>
[QUOTE="Samloyal23, post: 5866553, member: 21432"] Shosnar, the city of Set, is surrounded by swamps and heavily fortified. The ruler of Shosnar, Queen Aneh-tet, is a paranoid and treacherous vampire and her moods have altered the face of the city. A city of narrow streets and twisting alleys, with secret passages and hidden lairs of debauchery, Shosnar has grown more corrupt with each year since the cult of Set, the Lord of Serpents, rose to power in the city. Although all of the old gods of Thosia have temples in Shosnar, only that of Set is frequently visited, and anyone praying to another god too loudly is liable to be accused of treason. Bast and Osiris are especially hated by the dark regime that rules this city. Foreigners are only allowed in the Merchant Ward, and must leave the city by sunset or risk accusations of espionage unless on official business for the city. Those without proper papers from the temple of Set may be arrested for no cause. To help facilitate trade a village on a small island off the cost has been built for merchants from other cities to live in connected to the city by a narrow bridge. Subterfuge, manipulation, and treachery are the meat and wine of the people of Shosnar... [B][U]Shosnar Swamp Dweller[/U][/B] You are at home in the bogs around the city of Shosnar and skilled at hunting in this environment. [I]Prerequisites:[/I] 1st-level only, must be from Shosnar. [I]Benefits: [/I]Hide, move silently, spot, and wilderness lore are always class skills for you. You receive a +2 bonus on wilderness lore checks while in marsh terrain. In addition, you can take a 5-foot step while in the bogs and undergrowth of a marsh, ignoring the usual movement penalties of the terrain for this purpose. You can switch your preferred class to Ranger. Once you choose a preferred class you cannot change it again. [B][U]Witchborn of Shosnar[/U][/B] You come from a family tainted by the influence of dark forces. [I]Prerequisites: [/I]1st-level only, must be born in Shosnar. [I]Benefits:[/I] Bluff, diplomacy, knowledge (arcana), scry, and spellcraft are always class skills for you. You receive a +2 bonus to the DC of any enchantmant effect you can create with a spell or invocation. You may change your preferred class to Sorcerer or Warlock. Once you choose a preferred class you cannot change it again. [B][U]Thosian Mamluk[/U][/B] You were born into slavery as a warrior of Shosnar according to old Thosian customs. [I]Prerequisites:[/I] 1st-level only, must be from Shosnar, Strength 13+. [I]Benefits:[/I] Climb, jump, and tumble are always class skills for you. You gain a +2 bonus on Reflex checks but suffer a -2 penalty on Will checks due to your indoctrination and training. You may switch your preferred class to Fighter. [B][U]Thosian Subtlety[/U][/B] You are skilled in deception and treachery and used to getting your way. [I]Prerequisites:[/I] 1st-level only, must be from Shosnar, Cha 13+. [I]Benefits:[/I] Bluff, diplomacy, innuendo, intimidate, and pickpocket are always class skills for you. Anytime you buy or sell something you come out ahead by 10+level%, either getting more for what you are selling or paying less for something you buy, without the other party realising it for 24 hours. You can change your preferred class to Rogue or Trader. Once you choose a preferred class you cannot change it. [/QUOTE]
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