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<blockquote data-quote="Samloyal23" data-source="post: 5866624" data-attributes="member: 21432"><p>Burghausen, the city of Steam, is built into the side of a mountain overlooking a north facing shoreline. Under this mountain is an extensive system of mines used to exploit the only known veins of envisjarn, a strange, hard, anti-magical metal, as well as deep lines of coal laden with diamonds. Burghausen's mostly dwarven populace prides itself on mechanical skills and knowledge of alchemy, and these are reflected in the advanced engineering of the city. Solar furnaces heat water for the public baths, warm homes, and cook food. Indoor plumbing runs throughout the city bringing heated water into homes and disposing of sewage. Homes are built with mechanical conveniences and dirigibles and hot air balloons are regularly land on the cliffside decks of nobles homes. Firearms were invented here less than 300 years ago and there manufacture is still a closely guarded secret in Burghausen, but there use is getting more common. Duels with flintlocks and blunderbusses are deadly affairs and strictly illegal but happen in the deeper regions of the mines, away from prying eyes...</p><p></p><p><strong><u>Burghausen Crafter</u></strong></p><p>You were raised in a craft shop and used to dealing with chemicals and mechanical devices.</p><p><em>Prerequisites:</em> 1st-level only, must be born in Burghausen</p><p><em>Benefits:</em> Craft (any), alchemy, and disable device are always class skills for you. Pick 2 of these skills and add 1/2 your level to your rank in each. You can change your preferred class to Alchemist or Artificer. Once you choose a preferred class you cannot change it again.</p><p></p><p><strong><u>Burghausen Flyer</u></strong></p><p>You spent your youth working on the dirigibles and balloons of your clan and became used to great heights.</p><p><em>Prerequisites:</em> 1st-level only, must be born in Burghausen or Skytop Village, Dex 13+.</p><p><em>Benefits:</em> Balance, bluff, climb, diplomacy, jump, profession (pilot), and use rope are always class skills for you. You have no fear of heights and can slow your falls as a monk of 4+1/2 your level. You get a +2 bonus on Reflex checks. You can change your preferred class to Trader or Corsair. Once you choose a preferred class you cannot change it again.</p><p></p><p><strong><u>Burghausen Musketeer</u></strong></p><p>You were impressed into the local guard as a youth and trained in firearms and fencing.</p><p><em>Prerequisites</em>: 1st-level only, must be born in Burghausen, Dex 13+. </p><p><em>Benefits</em>: You are proficient in simple and martial firearms and rapier. Climb, jump, and tumble are always class skills for you. You receive a free flintlock pistol or musket and one bag of ammunition. If called to duty in a time of war you must serve or face charges of desertion. You can switch your preferred class to Fighter, Ranger, or Corsair. Once you choose a preferred class you cannot change it again.</p><p></p><p><strong><u>Burghausen Mine-Rat</u></strong></p><p>you spent your entire youth in the deepest mines of the dwarves, rarely ever seeing daylight, and became adapted to the dark.</p><p><em>Prerequisites:</em> 1st-level only, must be from Burghausen. </p><p><em>Benefits:</em> Balance, climb, jump, profession (miner), and use rope are always class skills for you. In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit. An invisible attacker gets no advantages related to hitting you in melee. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible. The invisible attacker’s bonuses do still apply for ranged attacks, however. You take only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces your speed to three-quarters normal, instead of one-half. You are light Sensitive, being dazzled in sunlight or within the radius of a daylight spell. You can change your preferred class to Ranger or Rogue. Once you have selected a preferred class you cannot change it again.</p><p><em>Normal:</em> Regular attack roll modifiers for invisible attackers trying to hit you apply, and you lose your Dexterity bonus to AC. The speed reduction for darkness and poor visibility also applies.</p><p><em>Special:</em> This feat is of no use against a character who is the subject of a blink spell.</p><p></p><p><strong><u>Burghausen Guild Banker</u></strong></p><p>Your clan has a long tradition as bankers and moneylenders and you were educated in the family business.</p><p><em>Prerequisites:</em> 1st-level only, must be from Burghausen.</p><p><em>Benefits:</em> Bureaucracy, diplomacy, forgery, knowledge (economics, nobility and royalty, and numeracy), and profession (bookkeeper and moneylender) are always class skills for you. Pick 2 of these class and add 1/2 your level to your rank in each. Anytime you have to trade one currency for another you come out ahead of the normal exchange rate by 10+level%. You begin with double the normal amount of gold for your class. You can switch your preferred class to Trader or Rogue. Once you select a preferred class you cannot change it again.</p></blockquote><p></p>
[QUOTE="Samloyal23, post: 5866624, member: 21432"] Burghausen, the city of Steam, is built into the side of a mountain overlooking a north facing shoreline. Under this mountain is an extensive system of mines used to exploit the only known veins of envisjarn, a strange, hard, anti-magical metal, as well as deep lines of coal laden with diamonds. Burghausen's mostly dwarven populace prides itself on mechanical skills and knowledge of alchemy, and these are reflected in the advanced engineering of the city. Solar furnaces heat water for the public baths, warm homes, and cook food. Indoor plumbing runs throughout the city bringing heated water into homes and disposing of sewage. Homes are built with mechanical conveniences and dirigibles and hot air balloons are regularly land on the cliffside decks of nobles homes. Firearms were invented here less than 300 years ago and there manufacture is still a closely guarded secret in Burghausen, but there use is getting more common. Duels with flintlocks and blunderbusses are deadly affairs and strictly illegal but happen in the deeper regions of the mines, away from prying eyes... [B][U]Burghausen Crafter[/U][/B] You were raised in a craft shop and used to dealing with chemicals and mechanical devices. [I]Prerequisites:[/I] 1st-level only, must be born in Burghausen [I]Benefits:[/I] Craft (any), alchemy, and disable device are always class skills for you. Pick 2 of these skills and add 1/2 your level to your rank in each. You can change your preferred class to Alchemist or Artificer. Once you choose a preferred class you cannot change it again. [B][U]Burghausen Flyer[/U][/B] You spent your youth working on the dirigibles and balloons of your clan and became used to great heights. [I]Prerequisites:[/I] 1st-level only, must be born in Burghausen or Skytop Village, Dex 13+. [I]Benefits:[/I] Balance, bluff, climb, diplomacy, jump, profession (pilot), and use rope are always class skills for you. You have no fear of heights and can slow your falls as a monk of 4+1/2 your level. You get a +2 bonus on Reflex checks. You can change your preferred class to Trader or Corsair. Once you choose a preferred class you cannot change it again. [B][U]Burghausen Musketeer[/U][/B] You were impressed into the local guard as a youth and trained in firearms and fencing. [I]Prerequisites[/I]: 1st-level only, must be born in Burghausen, Dex 13+. [I]Benefits[/I]: You are proficient in simple and martial firearms and rapier. Climb, jump, and tumble are always class skills for you. You receive a free flintlock pistol or musket and one bag of ammunition. If called to duty in a time of war you must serve or face charges of desertion. You can switch your preferred class to Fighter, Ranger, or Corsair. Once you choose a preferred class you cannot change it again. [B][U]Burghausen Mine-Rat[/U][/B] you spent your entire youth in the deepest mines of the dwarves, rarely ever seeing daylight, and became adapted to the dark. [I]Prerequisites:[/I] 1st-level only, must be from Burghausen. [I]Benefits:[/I] Balance, climb, jump, profession (miner), and use rope are always class skills for you. In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit. An invisible attacker gets no advantages related to hitting you in melee. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible. The invisible attacker’s bonuses do still apply for ranged attacks, however. You take only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces your speed to three-quarters normal, instead of one-half. You are light Sensitive, being dazzled in sunlight or within the radius of a daylight spell. You can change your preferred class to Ranger or Rogue. Once you have selected a preferred class you cannot change it again. [I]Normal:[/I] Regular attack roll modifiers for invisible attackers trying to hit you apply, and you lose your Dexterity bonus to AC. The speed reduction for darkness and poor visibility also applies. [I]Special:[/I] This feat is of no use against a character who is the subject of a blink spell. [B][U]Burghausen Guild Banker[/U][/B] Your clan has a long tradition as bankers and moneylenders and you were educated in the family business. [I]Prerequisites:[/I] 1st-level only, must be from Burghausen. [I]Benefits:[/I] Bureaucracy, diplomacy, forgery, knowledge (economics, nobility and royalty, and numeracy), and profession (bookkeeper and moneylender) are always class skills for you. Pick 2 of these class and add 1/2 your level to your rank in each. Anytime you have to trade one currency for another you come out ahead of the normal exchange rate by 10+level%. You begin with double the normal amount of gold for your class. You can switch your preferred class to Trader or Rogue. Once you select a preferred class you cannot change it again. [/QUOTE]
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