Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Backgrounds: Character perception or Reality
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Herpes Cineplex" data-source="post: 1560589" data-attributes="member: 16936"><p>For me, it varies. Sometimes I feel like writing something that is entirely subjective, sometimes I don't.</p><p></p><p>The issue of in-game GM revision doesn't really apply, because either way, I tend to have areas that are deliberately left unexplained and undetailed for just that kind of thing. That way the stuff that I've labored the most on and consider the most important stays more or less mine, and the things that I <em>want</em> to be surprised about later are clearly marked and left completely open for the GM, who will hopefully use 'em to surprise me.</p><p></p><p></p><p>I'll confess, though, that I don't really bother with elaborate backgrounds for D&D characters. For other settings, I'm usually willing to spend a lot of time putting together a background with lots of interesting hooks and details and funny stories. But the most I'll do for D&D is two or three paragraph's worth, largely devoted to answering the two big questions--where did the PC come from and why are they adventuring?--and that's all. The rest is vague or made up on the spot if the GM asks later. There are a few possible reasons why I do this.</p><p></p><p>It might be because we typically start new games at 1st level, and I figure that anything that happens between level 1 and level 10 is bound to be about a trillion times more interesting than what happened before level 1, so why waste time on writing about the boring part of the character's life?</p><p></p><p>And on top of that, I have an expectation of PC mortality in D&D that I don't have in other systems; it's so damn easy to end up with a dead character with no means of raising them that I don't want to invest more than an hour in working up a background for them. And really, half an hour is a more reasonable amount anyway.</p><p></p><p>--</p><p>also, i don't really identify with or even <em>like</em> fantasy settings that much</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1560589, member: 16936"] For me, it varies. Sometimes I feel like writing something that is entirely subjective, sometimes I don't. The issue of in-game GM revision doesn't really apply, because either way, I tend to have areas that are deliberately left unexplained and undetailed for just that kind of thing. That way the stuff that I've labored the most on and consider the most important stays more or less mine, and the things that I [i]want[/i] to be surprised about later are clearly marked and left completely open for the GM, who will hopefully use 'em to surprise me. I'll confess, though, that I don't really bother with elaborate backgrounds for D&D characters. For other settings, I'm usually willing to spend a lot of time putting together a background with lots of interesting hooks and details and funny stories. But the most I'll do for D&D is two or three paragraph's worth, largely devoted to answering the two big questions--where did the PC come from and why are they adventuring?--and that's all. The rest is vague or made up on the spot if the GM asks later. There are a few possible reasons why I do this. It might be because we typically start new games at 1st level, and I figure that anything that happens between level 1 and level 10 is bound to be about a trillion times more interesting than what happened before level 1, so why waste time on writing about the boring part of the character's life? And on top of that, I have an expectation of PC mortality in D&D that I don't have in other systems; it's so damn easy to end up with a dead character with no means of raising them that I don't want to invest more than an hour in working up a background for them. And really, half an hour is a more reasonable amount anyway. -- also, i don't really identify with or even [i]like[/i] fantasy settings that much ryan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Backgrounds: Character perception or Reality
Top