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Backgrounds--Does your PC have one? Does it get used?
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<blockquote data-quote="xnosipjpqmhd" data-source="post: 2677261"><p>The background of the PCs in my last campaign was deeply entwined with the whole story, and many of the secrets/subplots of the PCs backgrounds were discovered or resolved as an integral part of the game.</p><p></p><p>Some examples:</p><p></p><p>Two of the PCs (Ulfgard and Nepzillian) were from the same small village. Ulfgard's father was the village smith. Ulfgard wanted to be a smith as well, but his father did not think he was cut out for it. So part of the underlying story of the campaign was Ulfgard "proving" himself to his father.</p><p></p><p>Also early in the adventure, Ulfgard recovered his (dead) mother's journal, which was also a spellbook and herbal notebook and proved invaluable on several occasions (it contained the remedy needed to counteract his sister's near-fatal allergic reaction, it had extensive but cryptic notes about the relationships of landmarks nearby that were previously thought inocuous, etc).</p><p></p><p>Nepzillian was a cousin of Ulfgard's. His family owned a once-prosperous winery outside of town. When he was younger, his father died and his mother disappeared under mysterious circumstances. It was late in the campaign by the time the PCs gradually pieced together the clues about what happened and about Nep's unusual heritage.</p><p></p><p>Early in the campaign, Nep's ailing, bed-ridden grandfather was being treated by a healer who just didn't seem "right" to the PCs, which led to the uncovering of a cult that also touched upon Nep's heritage and the historical notes in the journal of Ulfgard's mother.</p><p></p><p>Most of these notes were fleshed out by the DM based on players' ideas.</p><p></p><p>ironregime</p></blockquote><p></p>
[QUOTE="xnosipjpqmhd, post: 2677261"] The background of the PCs in my last campaign was deeply entwined with the whole story, and many of the secrets/subplots of the PCs backgrounds were discovered or resolved as an integral part of the game. Some examples: Two of the PCs (Ulfgard and Nepzillian) were from the same small village. Ulfgard's father was the village smith. Ulfgard wanted to be a smith as well, but his father did not think he was cut out for it. So part of the underlying story of the campaign was Ulfgard "proving" himself to his father. Also early in the adventure, Ulfgard recovered his (dead) mother's journal, which was also a spellbook and herbal notebook and proved invaluable on several occasions (it contained the remedy needed to counteract his sister's near-fatal allergic reaction, it had extensive but cryptic notes about the relationships of landmarks nearby that were previously thought inocuous, etc). Nepzillian was a cousin of Ulfgard's. His family owned a once-prosperous winery outside of town. When he was younger, his father died and his mother disappeared under mysterious circumstances. It was late in the campaign by the time the PCs gradually pieced together the clues about what happened and about Nep's unusual heritage. Early in the campaign, Nep's ailing, bed-ridden grandfather was being treated by a healer who just didn't seem "right" to the PCs, which led to the uncovering of a cult that also touched upon Nep's heritage and the historical notes in the journal of Ulfgard's mother. Most of these notes were fleshed out by the DM based on players' ideas. ironregime [/QUOTE]
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