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Backgrounds inspired by Rome
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<blockquote data-quote="GrissTheGnome" data-source="post: 6856243" data-attributes="member: 6792573"><p>Backgrounds are the best part of 5th edition IMO. Mechanically they focus a player on at least giving passive thought to how their character functions in the world. Which adds a surprising amount of depth. In my game I had players choose their bonds, and some roll randomly and then try to fit the rolls into the existing story. It was wonderful, and made me think next time I decide to run a long form campaign I should theme the backgrounds much more heavily. Which I probably won't do cuz I will probably end up running "Curse of Strahd" and the more alien my players are to the setting the better I think it works personally.</p><p></p><p>In any event, here are some background variants inspired by Rome I cooked up for the blog.</p><p></p><p><a href="http://forgotmydice.com/index.php/2016/03/24/not-so-short-short-on-roman-backgrounds/" target="_blank">http://forgotmydice.com/index.php/2016/03/24/not-so-short-short-on-roman-backgrounds/</a></p></blockquote><p></p>
[QUOTE="GrissTheGnome, post: 6856243, member: 6792573"] Backgrounds are the best part of 5th edition IMO. Mechanically they focus a player on at least giving passive thought to how their character functions in the world. Which adds a surprising amount of depth. In my game I had players choose their bonds, and some roll randomly and then try to fit the rolls into the existing story. It was wonderful, and made me think next time I decide to run a long form campaign I should theme the backgrounds much more heavily. Which I probably won't do cuz I will probably end up running "Curse of Strahd" and the more alien my players are to the setting the better I think it works personally. In any event, here are some background variants inspired by Rome I cooked up for the blog. [URL]http://forgotmydice.com/index.php/2016/03/24/not-so-short-short-on-roman-backgrounds/[/URL] [/QUOTE]
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