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<blockquote data-quote="Garthanos" data-source="post: 5099319" data-attributes="member: 82504"><p>How do we know ahead of time?...see attempts to pre-balance flaws seem either doomed or heavy handed... I admit the last D&D I played before 4e was 1e... so my play style still is let the story flow where it flows I may find myself inspired midstream and something that would be very useful and worth its weight might end up ... fizzling because of either my players or my choice during play.</p><p></p><p>HERO and GURPS did this they pre computed values it had several effects that came up way too often.... either the flaws indeed never came up and were an excuse for giving people more potency or they were allowed to straight jacket game play. (enemies and allies in particular had this impact a lot but the problem was rather generic).</p></blockquote><p></p>
[QUOTE="Garthanos, post: 5099319, member: 82504"] How do we know ahead of time?...see attempts to pre-balance flaws seem either doomed or heavy handed... I admit the last D&D I played before 4e was 1e... so my play style still is let the story flow where it flows I may find myself inspired midstream and something that would be very useful and worth its weight might end up ... fizzling because of either my players or my choice during play. HERO and GURPS did this they pre computed values it had several effects that came up way too often.... either the flaws indeed never came up and were an excuse for giving people more potency or they were allowed to straight jacket game play. (enemies and allies in particular had this impact a lot but the problem was rather generic). [/QUOTE]
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