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<blockquote data-quote="Flipguarder" data-source="post: 5105773" data-attributes="member: 61430"><p>Something I do like is the balanced character traits. Something like</p><p></p><p>Stout: Your speed is reduced by 1 and you take a -2 to acrobatics checks and atheltics checks to jump. In addition whenever a power would move you with a push, pull or slide, you can reduce the amount you would be moved by 2.</p><p></p><p>Blind-duelist: You lose normal sight and now have blindsight 10. Instead of being unable to percieve things outside your blindsight you can only do so with a minor action and such checks suffer a -2 penalty. You are also immune to gaze attacks.</p><p></p><p>Mad Scientist: Whenever making alchemical items, roll a d10 if the number shown is even, add it to your check, if the answer is odd, subtract it.</p><p></p><p>These might turn out to be bad ideas, but the point is try to make them self-contained. Giving people just more power for no trade off, is usually a bad idea.</p></blockquote><p></p>
[QUOTE="Flipguarder, post: 5105773, member: 61430"] Something I do like is the balanced character traits. Something like Stout: Your speed is reduced by 1 and you take a -2 to acrobatics checks and atheltics checks to jump. In addition whenever a power would move you with a push, pull or slide, you can reduce the amount you would be moved by 2. Blind-duelist: You lose normal sight and now have blindsight 10. Instead of being unable to percieve things outside your blindsight you can only do so with a minor action and such checks suffer a -2 penalty. You are also immune to gaze attacks. Mad Scientist: Whenever making alchemical items, roll a d10 if the number shown is even, add it to your check, if the answer is odd, subtract it. These might turn out to be bad ideas, but the point is try to make them self-contained. Giving people just more power for no trade off, is usually a bad idea. [/QUOTE]
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