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<blockquote data-quote="Rhoan01ZBT" data-source="post: 5924066" data-attributes="member: 6694631"><p>Backgrounds give you skill training, and a nice feature that's rather open-ended and helps explain how your character interacts with the game world. For instance, someone with a background as a common laborer would start with a trade they knew like blacksmithing, whereas someone with a background in research may not know the answer to your question but would know that the library / scholar / high priest in the next town over does.</p><p></p><p>Themes seem tied to feats, so you pick a theme and can follow the list of feats on it to create that kind of character. A character that wants to be a guardian to his companions might gain feats related to using their shield to protect them or hinder opponents, for instance.</p><p></p><p>One thing we didn't notice on the pre-gen character sheets was tiny text under Background and Theme that said if you wanted a more old-school experience you could ditch these two things entirely. That would leave you with just your class features in terms of what your character can do.</p></blockquote><p></p>
[QUOTE="Rhoan01ZBT, post: 5924066, member: 6694631"] Backgrounds give you skill training, and a nice feature that's rather open-ended and helps explain how your character interacts with the game world. For instance, someone with a background as a common laborer would start with a trade they knew like blacksmithing, whereas someone with a background in research may not know the answer to your question but would know that the library / scholar / high priest in the next town over does. Themes seem tied to feats, so you pick a theme and can follow the list of feats on it to create that kind of character. A character that wants to be a guardian to his companions might gain feats related to using their shield to protect them or hinder opponents, for instance. One thing we didn't notice on the pre-gen character sheets was tiny text under Background and Theme that said if you wanted a more old-school experience you could ditch these two things entirely. That would leave you with just your class features in terms of what your character can do. [/QUOTE]
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