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<blockquote data-quote="Oofta" data-source="post: 9461186" data-attributes="member: 6801845"><p>As an example, I was writing up a barbarian. I want a bonus to strength and probably dex or con. But then I look at the backgrounds and ... ugh. Aritisan? Entertainer? Why do those have strength and dex? Okay, looking further down the list and it's sailor and soldier. Soldier has savage attacker which I'm not really fond of because it's more rolls than I want to deal with. That and I don't really see him as the follow orders military type. Sailor? Well I guess I could see a Viking Berserker type, but then Tavern Brawler? I guess I can see if that is ever useful. Oh, and yay. I get Acrobatics. <img class="smilie smilie--emoji" alt="🎉" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f389.png" title="Party popper :tada:" data-shortname=":tada:" loading="lazy" width="64" height="64" /></p><p></p><p>In another example I was converting over a paladin. I would really like the magic initiate for cleric because I'm turning out to be the healer of the group and healing word would really help and it fits my backstory. Except ... ugh again. I can only bump to intelligence, wisdom, charisma.</p><p></p><p>What if I want to play against type? Like with my paladin, he was raised with the expectation that one day he would be a cleric and carry on the family tradition. But it was always a bad fit so he rebelled and became a paladin. As much as I'm not overly concerned about min/maxing, a 15 strength is required for plate armor.</p><p></p><p>So if you get lucky (which would have been awesome feat for my barbarian) it works. But most of the time? It's just too limiting.</p><p></p><p>In any case if anyone else wants a quick reference</p><p>[SPOILER="Feat Table"]</p><p></p><table style='width: 100%'><tr><td><strong>Background</strong></td><td><strong>Str</strong></td><td><strong>Dex</strong></td><td><strong>Con</strong></td><td><strong>Int</strong></td><td><strong>Wis</strong></td><td><strong>Cha</strong></td><td><strong>Feat</strong></td><td><strong>Skill 1</strong></td><td><strong>Skill 2</strong></td><td><strong>Tool</strong></td></tr><tr><td>Acolyte</td><td></td><td></td><td></td><td>X</td><td>X</td><td>X</td><td>Magic Initiate (Cleric)</td><td>Insight</td><td>Religion</td><td>Calligrapher’s Supplies</td></tr><tr><td>Artisan</td><td>X</td><td>X</td><td></td><td>X</td><td></td><td></td><td>Crafter</td><td>Investigation</td><td>Persuasion</td><td>Choose one kind of Artisan’s Tools</td></tr><tr><td>Charlatan</td><td></td><td>X</td><td>X</td><td></td><td></td><td>X</td><td>Skilled</td><td>Deception</td><td>Sleight of Hand</td><td>Forgery Kit</td></tr><tr><td>Criminal</td><td></td><td>X</td><td>X</td><td>X</td><td></td><td></td><td>Alert</td><td>Sleight of Hand</td><td>Stealth</td><td>Thieves’ Tools</td></tr><tr><td>Entertainer</td><td>X</td><td>X</td><td></td><td></td><td></td><td>X</td><td>Musician</td><td>Acrobatics</td><td>Performance</td><td>Choose one kind of Musical Instrument</td></tr><tr><td>Farmer</td><td>X</td><td></td><td>X</td><td></td><td>X</td><td></td><td>Tough</td><td>Animal Handling</td><td>Nature</td><td>Carpenter’s Tools</td></tr><tr><td>Guard</td><td>X</td><td></td><td></td><td>X</td><td>X</td><td></td><td>Alert</td><td>Athletics</td><td>Perception</td><td>Choose one kind of Gaming Set</td></tr><tr><td>Guide</td><td></td><td>X</td><td>X</td><td></td><td>X</td><td></td><td>Magic Initiate (Druid)</td><td>Stealth</td><td>Survival</td><td>Cartographer’s Tools</td></tr><tr><td>Hermit</td><td></td><td></td><td>X</td><td></td><td>X</td><td>X</td><td>Healer</td><td>Medicine</td><td>Religion</td><td>Herbalism Kit</td></tr><tr><td>Merchant</td><td></td><td></td><td>X</td><td>X</td><td></td><td>X</td><td>Lucky</td><td>Animal Handling</td><td>Persuasion</td><td>Navigator’s Tools</td></tr><tr><td>Noble</td><td>X</td><td></td><td></td><td>X</td><td></td><td>X</td><td>Skilled</td><td>History</td><td>Persuasion</td><td>Choose one kind of Gaming Set</td></tr><tr><td>Sage</td><td></td><td></td><td>X</td><td>X</td><td>X</td><td></td><td>Magic Initiate (Wizard)</td><td>Arcana</td><td>History</td><td>Calligrapher’s Supplies</td></tr><tr><td>Sailor</td><td>X</td><td>X</td><td></td><td></td><td>X</td><td></td><td>Tavern Brawler</td><td>Acrobatics</td><td>Perception</td><td>Navigator’s Tools</td></tr><tr><td>Scribe</td><td></td><td>X</td><td></td><td>X</td><td>X</td><td></td><td>Skilled</td><td>Investigation</td><td>Perception</td><td>Calligrapher’s Supplies</td></tr><tr><td>Soldier</td><td>X</td><td>X</td><td>X</td><td></td><td></td><td></td><td>Savage Attacker</td><td>Athletics</td><td>Intimidation</td><td>Choose one kind of Gaming Set</td></tr><tr><td>Wayfarer</td><td></td><td>X</td><td></td><td></td><td></td><td>X</td><td>Lucky</td><td>Insight</td><td>Stealth</td><td>Thieves’ Tools</td></tr></table><p></p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Oofta, post: 9461186, member: 6801845"] As an example, I was writing up a barbarian. I want a bonus to strength and probably dex or con. But then I look at the backgrounds and ... ugh. Aritisan? Entertainer? Why do those have strength and dex? Okay, looking further down the list and it's sailor and soldier. Soldier has savage attacker which I'm not really fond of because it's more rolls than I want to deal with. That and I don't really see him as the follow orders military type. Sailor? Well I guess I could see a Viking Berserker type, but then Tavern Brawler? I guess I can see if that is ever useful. Oh, and yay. I get Acrobatics. 🎉 In another example I was converting over a paladin. I would really like the magic initiate for cleric because I'm turning out to be the healer of the group and healing word would really help and it fits my backstory. Except ... ugh again. I can only bump to intelligence, wisdom, charisma. What if I want to play against type? Like with my paladin, he was raised with the expectation that one day he would be a cleric and carry on the family tradition. But it was always a bad fit so he rebelled and became a paladin. As much as I'm not overly concerned about min/maxing, a 15 strength is required for plate armor. So if you get lucky (which would have been awesome feat for my barbarian) it works. But most of the time? It's just too limiting. In any case if anyone else wants a quick reference [SPOILER="Feat Table"] [TABLE] [TR] [TD][B]Background[/B][/TD] [TD][B]Str[/B][/TD] [TD][B]Dex[/B][/TD] [TD][B]Con[/B][/TD] [TD][B]Int[/B][/TD] [TD][B]Wis[/B][/TD] [TD][B]Cha[/B][/TD] [TD][B]Feat[/B][/TD] [TD][B]Skill 1[/B][/TD] [TD][B]Skill 2[/B][/TD] [TD][B]Tool[/B][/TD] [/TR] [TR] [TD]Acolyte[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]X[/TD] [TD]X[/TD] [TD]X[/TD] [TD]Magic Initiate (Cleric)[/TD] [TD]Insight[/TD] [TD]Religion[/TD] [TD]Calligrapher’s Supplies[/TD] [/TR] [TR] [TD]Artisan[/TD] [TD]X[/TD] [TD]X[/TD] [TD][/TD] [TD]X[/TD] [TD][/TD] [TD][/TD] [TD]Crafter[/TD] [TD]Investigation[/TD] [TD]Persuasion[/TD] [TD]Choose one kind of Artisan’s Tools[/TD] [/TR] [TR] [TD]Charlatan[/TD] [TD][/TD] [TD]X[/TD] [TD]X[/TD] [TD][/TD] [TD][/TD] [TD]X[/TD] [TD]Skilled[/TD] [TD]Deception[/TD] [TD]Sleight of Hand[/TD] [TD]Forgery Kit[/TD] [/TR] [TR] [TD]Criminal[/TD] [TD][/TD] [TD]X[/TD] [TD]X[/TD] [TD]X[/TD] [TD][/TD] [TD][/TD] [TD]Alert[/TD] [TD]Sleight of Hand[/TD] [TD]Stealth[/TD] [TD]Thieves’ Tools[/TD] [/TR] [TR] [TD]Entertainer[/TD] [TD]X[/TD] [TD]X[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]X[/TD] [TD]Musician[/TD] [TD]Acrobatics[/TD] [TD]Performance[/TD] [TD]Choose one kind of Musical Instrument[/TD] [/TR] [TR] [TD]Farmer[/TD] [TD]X[/TD] [TD][/TD] [TD]X[/TD] [TD][/TD] [TD]X[/TD] [TD][/TD] [TD]Tough[/TD] [TD]Animal Handling[/TD] [TD]Nature[/TD] [TD]Carpenter’s Tools[/TD] [/TR] [TR] [TD]Guard[/TD] [TD]X[/TD] [TD][/TD] [TD][/TD] [TD]X[/TD] [TD]X[/TD] [TD][/TD] [TD]Alert[/TD] [TD]Athletics[/TD] [TD]Perception[/TD] [TD]Choose one kind of Gaming Set[/TD] [/TR] [TR] [TD]Guide[/TD] [TD][/TD] [TD]X[/TD] [TD]X[/TD] [TD][/TD] [TD]X[/TD] [TD][/TD] [TD]Magic Initiate (Druid)[/TD] [TD]Stealth[/TD] [TD]Survival[/TD] [TD]Cartographer’s Tools[/TD] [/TR] [TR] [TD]Hermit[/TD] [TD][/TD] [TD][/TD] [TD]X[/TD] [TD][/TD] [TD]X[/TD] [TD]X[/TD] [TD]Healer[/TD] [TD]Medicine[/TD] [TD]Religion[/TD] [TD]Herbalism Kit[/TD] [/TR] [TR] [TD]Merchant[/TD] [TD][/TD] [TD][/TD] [TD]X[/TD] [TD]X[/TD] [TD][/TD] [TD]X[/TD] [TD]Lucky[/TD] [TD]Animal Handling[/TD] [TD]Persuasion[/TD] [TD]Navigator’s Tools[/TD] [/TR] [TR] [TD]Noble[/TD] [TD]X[/TD] [TD][/TD] [TD][/TD] [TD]X[/TD] [TD][/TD] [TD]X[/TD] [TD]Skilled[/TD] [TD]History[/TD] [TD]Persuasion[/TD] [TD]Choose one kind of Gaming Set[/TD] [/TR] [TR] [TD]Sage[/TD] [TD][/TD] [TD][/TD] [TD]X[/TD] [TD]X[/TD] [TD]X[/TD] [TD][/TD] [TD]Magic Initiate (Wizard)[/TD] [TD]Arcana[/TD] [TD]History[/TD] [TD]Calligrapher’s Supplies[/TD] [/TR] [TR] [TD]Sailor[/TD] [TD]X[/TD] [TD]X[/TD] [TD][/TD] [TD][/TD] [TD]X[/TD] [TD][/TD] [TD]Tavern Brawler[/TD] [TD]Acrobatics[/TD] [TD]Perception[/TD] [TD]Navigator’s Tools[/TD] [/TR] [TR] [TD]Scribe[/TD] [TD][/TD] [TD]X[/TD] [TD][/TD] [TD]X[/TD] [TD]X[/TD] [TD][/TD] [TD]Skilled[/TD] [TD]Investigation[/TD] [TD]Perception[/TD] [TD]Calligrapher’s Supplies[/TD] [/TR] [TR] [TD]Soldier[/TD] [TD]X[/TD] [TD]X[/TD] [TD]X[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]Savage Attacker[/TD] [TD]Athletics[/TD] [TD]Intimidation[/TD] [TD]Choose one kind of Gaming Set[/TD] [/TR] [TR] [TD]Wayfarer[/TD] [TD][/TD] [TD]X[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD]X[/TD] [TD]Lucky[/TD] [TD]Insight[/TD] [TD]Stealth[/TD] [TD]Thieves’ Tools[/TD] [/TR] [/TABLE] [/SPOILER] [/QUOTE]
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