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Backporting the Pit Fiend
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<blockquote data-quote="DreamChaser" data-source="post: 4015679" data-attributes="member: 1190"><p>Well, some things of note:</p><p></p><p>** We see a second card that tells us very clearly that they have not changed the stat bonus equation but merely added the level bonus (+1/2) onto the stat mods in monster descriptions. (If you subtract 13 (the level bonus) from the bonuses, you get the bonus we are used to seeing in 3e.)</p><p></p><p>** Immunity to Fire and Poison have been replaced by high resistances</p><p></p><p>** The Fiend's defenses are all higher than they were (equivalently) in 3e.</p><p></p><p>** There is something called "Saving Throw" which is +2...not sure what that is...</p><p></p><p>** He has an action point!</p><p></p><p>** His summons are automatic (and he has a cool ability to make his lesser devils explode)</p><p></p><p>** We have "Standard" and "Minor" actions - A minor action seems to be usable in the same round as a Standard action otherwise the "Point of Terror" would never help the pit fiend.</p><p></p><p>** He apparently has no way of healing?? Which is different from his past regeneration.</p><p></p><p>All this leads to a number of things that would be...quite different...for this in 3e.</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 4015679, member: 1190"] Well, some things of note: ** We see a second card that tells us very clearly that they have not changed the stat bonus equation but merely added the level bonus (+1/2) onto the stat mods in monster descriptions. (If you subtract 13 (the level bonus) from the bonuses, you get the bonus we are used to seeing in 3e.) ** Immunity to Fire and Poison have been replaced by high resistances ** The Fiend's defenses are all higher than they were (equivalently) in 3e. ** There is something called "Saving Throw" which is +2...not sure what that is... ** He has an action point! ** His summons are automatic (and he has a cool ability to make his lesser devils explode) ** We have "Standard" and "Minor" actions - A minor action seems to be usable in the same round as a Standard action otherwise the "Point of Terror" would never help the pit fiend. ** He apparently has no way of healing?? Which is different from his past regeneration. All this leads to a number of things that would be...quite different...for this in 3e. DC [/QUOTE]
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