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General Tabletop Discussion
Character Builds & Optimization
Backstories: good, bad or whatever?
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<blockquote data-quote="Distracted DM" data-source="post: 9285525" data-attributes="member: 6894926"><p>I like the idea of characters being linked in various ways at character creation, I think it was from the system that ?Titanfall? used... Fantasy AGE I want to say? But I was never satisfied with what was there so I never imported it into my own games. I wonder if there's something out there that does what I want? </p><p></p><p>ANYWAY, backstories? I don't love them- I don't have the patience to read through 3 pages of what your character did before the game (most people aren't good writers) and even if I did (and have), I wouldn't remember it. I remember (most of) the stuff that happens in the game. That's what I can go back to, reference, incorporate, etc. </p><p></p><p>Your backstory, background, is what you did before the important stuff- the adventure we're playing now. Your background gives you some skills- if a player wants to say "oh hey can this farming town that we just strolled into be my hometown?" That's great and I'll give them some extra info/contacts etc. Maybe now that we're playing, and it's been linked to something already going on, I can roll with and incorporate them better.</p><p></p><p>But a story about how you were a warlord, or a sailor, and you went on all these cool adventures, or you and your brother summoned a demon to save your mom and had all this interesting stuff happen before the game started... I'm just not going to click with it. </p><p></p><p>OK... I just went on a tangent. Or rant. I'll check out your blog post!</p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9285525, member: 6894926"] I like the idea of characters being linked in various ways at character creation, I think it was from the system that ?Titanfall? used... Fantasy AGE I want to say? But I was never satisfied with what was there so I never imported it into my own games. I wonder if there's something out there that does what I want? ANYWAY, backstories? I don't love them- I don't have the patience to read through 3 pages of what your character did before the game (most people aren't good writers) and even if I did (and have), I wouldn't remember it. I remember (most of) the stuff that happens in the game. That's what I can go back to, reference, incorporate, etc. Your backstory, background, is what you did before the important stuff- the adventure we're playing now. Your background gives you some skills- if a player wants to say "oh hey can this farming town that we just strolled into be my hometown?" That's great and I'll give them some extra info/contacts etc. Maybe now that we're playing, and it's been linked to something already going on, I can roll with and incorporate them better. But a story about how you were a warlord, or a sailor, and you went on all these cool adventures, or you and your brother summoned a demon to save your mom and had all this interesting stuff happen before the game started... I'm just not going to click with it. OK... I just went on a tangent. Or rant. I'll check out your blog post! [/QUOTE]
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Community
General Tabletop Discussion
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Backstories: good, bad or whatever?
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