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General Tabletop Discussion
*TTRPGs General
Backstory - How Not To
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<blockquote data-quote="Doctor DM" data-source="post: 5409734" data-attributes="member: 49937"><p>I'm a fan of back story. I like the DM to include it in the game too. It doesn't have to be part of the big overall plot, I think it's better actually as just a little side quest, or some flavor here and there.</p><p></p><p>Example: In the Western game I'm playing in, my character was a former member of The Fireball Gang, outlaws known for explosives and burning things. He slept with the leader of the gang's girlfriend, was beaten, left for dead, and obviously kicked out of the gang. My character has since reformed and does his adventuring thing now.</p><p></p><p>We ran into a psychopathic child who was out to get me, and tried locking the rest of the party in an exploding building and forcing me to watch. He was clearly out for revenge and knew who I was, but I had no clue who he was. We beat him, and turns out his parents had been locked in a burning building, murdered by the Fireball Gang. He sold his soul to the devil for power, and has hunted down and killed every member of the gang. I wasn't involved in the death of his parents, but was on the list of gang members, so he came after me.</p><p></p><p>I liked that a lot. Just one encounter, that involved my backstory in a really cool way. No big showdown with my old enemies for half the campaign, but something happened because of my past. I think that's the way to go with including back stories.</p><p></p><p>One thing I really dislike though is 1st level characters who according to their backstory, are the most powerful and awesome people ever. You've slain armies of giants and the king is out to get you? You have 7 hit points, come on now.</p></blockquote><p></p>
[QUOTE="Doctor DM, post: 5409734, member: 49937"] I'm a fan of back story. I like the DM to include it in the game too. It doesn't have to be part of the big overall plot, I think it's better actually as just a little side quest, or some flavor here and there. Example: In the Western game I'm playing in, my character was a former member of The Fireball Gang, outlaws known for explosives and burning things. He slept with the leader of the gang's girlfriend, was beaten, left for dead, and obviously kicked out of the gang. My character has since reformed and does his adventuring thing now. We ran into a psychopathic child who was out to get me, and tried locking the rest of the party in an exploding building and forcing me to watch. He was clearly out for revenge and knew who I was, but I had no clue who he was. We beat him, and turns out his parents had been locked in a burning building, murdered by the Fireball Gang. He sold his soul to the devil for power, and has hunted down and killed every member of the gang. I wasn't involved in the death of his parents, but was on the list of gang members, so he came after me. I liked that a lot. Just one encounter, that involved my backstory in a really cool way. No big showdown with my old enemies for half the campaign, but something happened because of my past. I think that's the way to go with including back stories. One thing I really dislike though is 1st level characters who according to their backstory, are the most powerful and awesome people ever. You've slain armies of giants and the king is out to get you? You have 7 hit points, come on now. [/QUOTE]
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