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General Tabletop Discussion
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Backstory - How Not To
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<blockquote data-quote="Haltherrion" data-source="post: 5410732" data-attributes="member: 18253"><p>For some years now we have used new character systems that as part of the process give the players elements they need to work into their background. Sometimes, these are a mixed bag (in the current campaign, they can be an outlaw but get some bonuses for that in compensation). These are meant to be general enough the players have wide latitude in how to map into the background but still forces certain elements into their backstory (we used tarot cards and the various arcana had background changing roles, with the <a href="http://affliction.wikidot.com/draft-major" target="_blank">major arcana </a>being the most dramatic. A sample background with the card influence noted <a href="http://affliction.wikidot.com/succubus" target="_blank">here</a>.)</p><p> </p><p>This is something my group has been doing for ages (the player who did the sample background introduced it about 12 years ago.) The draft by design is intended to nudge the players to play races, classes and backgrounds they may not otherwise pick. It's a carrot and no stick system though- the players are given reasons to pick these cards and such that might come with some baggage. There are plenty of ways to avoid the nudge if you choose and there are usually a few who do so.</p><p> </p><p>This is obviously not for every group but our group loves the system. We were all getting into ruts with PC creation and this breaks it wide open. It has also turned the PC creation step (we call it a draft) into a fun game in itself with folks analyzing the options to great detail. It also ties in with our in-house painter who makes a new <a href="http://affliction.wikidot.com/draft-figures" target="_blank"><span style="color: #800080">set of PCs </span></a>for each new campagin.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5410732, member: 18253"] For some years now we have used new character systems that as part of the process give the players elements they need to work into their background. Sometimes, these are a mixed bag (in the current campaign, they can be an outlaw but get some bonuses for that in compensation). These are meant to be general enough the players have wide latitude in how to map into the background but still forces certain elements into their backstory (we used tarot cards and the various arcana had background changing roles, with the [URL="http://affliction.wikidot.com/draft-major"]major arcana [/URL]being the most dramatic. A sample background with the card influence noted [URL="http://affliction.wikidot.com/succubus"]here[/URL].) This is something my group has been doing for ages (the player who did the sample background introduced it about 12 years ago.) The draft by design is intended to nudge the players to play races, classes and backgrounds they may not otherwise pick. It's a carrot and no stick system though- the players are given reasons to pick these cards and such that might come with some baggage. There are plenty of ways to avoid the nudge if you choose and there are usually a few who do so. This is obviously not for every group but our group loves the system. We were all getting into ruts with PC creation and this breaks it wide open. It has also turned the PC creation step (we call it a draft) into a fun game in itself with folks analyzing the options to great detail. It also ties in with our in-house painter who makes a new [URL="http://affliction.wikidot.com/draft-figures"][COLOR=#800080]set of PCs [/COLOR][/URL]for each new campagin. [/QUOTE]
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