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Backstory - How Not To
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<blockquote data-quote="Haltherrion" data-source="post: 5411631" data-attributes="member: 18253"><p>I don't really buy this. No doubt it works for your game but unless all PCs come from generic backgrounds where they knew no one of consequence, were related to no one of consequence, they and/or their family had nothing happen to them of consequence, then this doesn't feel right to me.</p><p> </p><p>PCs don't hatch from a sterile egg or are products of the exact same background. "What the characer does" includes what it did before the game starts. The game is just the point where we start interacting with the characeter in a group. It is a somewhat arbitrary point at that.</p><p> </p><p>I think getting a player to think about who or what their character is and how it acts can be quite useful. It has declining value as the session count goes up but I wouldn't do without it as a player or ref.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5411631, member: 18253"] I don't really buy this. No doubt it works for your game but unless all PCs come from generic backgrounds where they knew no one of consequence, were related to no one of consequence, they and/or their family had nothing happen to them of consequence, then this doesn't feel right to me. PCs don't hatch from a sterile egg or are products of the exact same background. "What the characer does" includes what it did before the game starts. The game is just the point where we start interacting with the characeter in a group. It is a somewhat arbitrary point at that. I think getting a player to think about who or what their character is and how it acts can be quite useful. It has declining value as the session count goes up but I wouldn't do without it as a player or ref. [/QUOTE]
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