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Backstory - How Not To
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<blockquote data-quote="The Shaman" data-source="post: 5412580" data-attributes="member: 26473"><p>Again, please forgive me for re-ordering your reply - any introduced errors are unintentional.</p><p></p><p>Let's start here.It's too bad <a href="http://www.enworld.org/forum/5410328-post26.html" target="_blank">my earlier post</a> didn't grab your attention the same way.If writing a background helps you get into the headspace of your character, have at it, but the game we're all sitting down to play together isn't about your personal fan-fic - it's about what happens while we sit around a table and play the game, so what happened to your character in Vegas stays in Vegas.At the very least.What it's not is a shared experience among all the players and the referee, and to the greatest extent practicable, I want the game to be centered on that shared experience.An elf of dwarf of forty or eighty years begins with same ability and experience as a human of fifteen or twenty-five years in every iteration of <em>D&D</em> with which I'm familiar - the implication for me was that demihumans spend their time differently than humans.In my experience, using literature and plots and stories as analogies for roleplaying games isn't beneficial; for me it distracts from what I find to be the best feature of roleplaying games, which is the shared imaginative space created each time the players and referee play the game.I find it helpful for the characters to think about doing interesting things in the world, not writing fiction about them.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 5412580, member: 26473"] Again, please forgive me for re-ordering your reply - any introduced errors are unintentional. Let's start here.It's too bad [url=http://www.enworld.org/forum/5410328-post26.html]my earlier post[/url] didn't grab your attention the same way.If writing a background helps you get into the headspace of your character, have at it, but the game we're all sitting down to play together isn't about your personal fan-fic - it's about what happens while we sit around a table and play the game, so what happened to your character in Vegas stays in Vegas.At the very least.What it's not is a shared experience among all the players and the referee, and to the greatest extent practicable, I want the game to be centered on that shared experience.An elf of dwarf of forty or eighty years begins with same ability and experience as a human of fifteen or twenty-five years in every iteration of [i]D&D[/i] with which I'm familiar - the implication for me was that demihumans spend their time differently than humans.In my experience, using literature and plots and stories as analogies for roleplaying games isn't beneficial; for me it distracts from what I find to be the best feature of roleplaying games, which is the shared imaginative space created each time the players and referee play the game.I find it helpful for the characters to think about doing interesting things in the world, not writing fiction about them. [/QUOTE]
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