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Backstory - How Not To
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<blockquote data-quote="Ydars" data-source="post: 5412667" data-attributes="member: 62992"><p>The Shaman,</p><p></p><p>I agree that a 'shared imaginative space' is exactly what makes an RPG so brilliant.</p><p></p><p>But I don't agree with the idea that this 'shared space' extends to my character.</p><p></p><p>I mean, as a player, I would take great exception to other players telling me how to play my PC and I wouldn't ever try to do that to them.</p><p></p><p>On the other side of the coin, it is my responsibility to play someone interesting and entertaining, so that I am contributing to the enjoyment of the other players and the DM.</p><p></p><p>All I am saying is, sometimes that contribution requires a bit of thought about what the character is like and what their goals are. This, in turn, necessitates a few details of life history for that character.</p><p></p><p>Because of my background in acting and drama, and after years of 'seat of the pants' DMIng, I can often produce decent characters out of 'thin air'.</p><p></p><p>Having said that, half the players in every group I have ever been a part of, have NEVER produced a decent character and just play 'themselves as a ranger, or whatever' over and over again and it annoys those of us who are trying to roleplay. </p><p></p><p>Are you seriously telling me that the gameplay of weaker players would not be improved by a bit of preparation?</p><p></p><p>I suppose it all depends on whether you think roleplaying is primarily about feats and combat with roleplaying second or the other way round. </p><p></p><p>For me it is 50:50 and I need both for a really good game.</p></blockquote><p></p>
[QUOTE="Ydars, post: 5412667, member: 62992"] The Shaman, I agree that a 'shared imaginative space' is exactly what makes an RPG so brilliant. But I don't agree with the idea that this 'shared space' extends to my character. I mean, as a player, I would take great exception to other players telling me how to play my PC and I wouldn't ever try to do that to them. On the other side of the coin, it is my responsibility to play someone interesting and entertaining, so that I am contributing to the enjoyment of the other players and the DM. All I am saying is, sometimes that contribution requires a bit of thought about what the character is like and what their goals are. This, in turn, necessitates a few details of life history for that character. Because of my background in acting and drama, and after years of 'seat of the pants' DMIng, I can often produce decent characters out of 'thin air'. Having said that, half the players in every group I have ever been a part of, have NEVER produced a decent character and just play 'themselves as a ranger, or whatever' over and over again and it annoys those of us who are trying to roleplay. Are you seriously telling me that the gameplay of weaker players would not be improved by a bit of preparation? I suppose it all depends on whether you think roleplaying is primarily about feats and combat with roleplaying second or the other way round. For me it is 50:50 and I need both for a really good game. [/QUOTE]
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