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Backstory - How Not To
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<blockquote data-quote="Ydars" data-source="post: 5412722" data-attributes="member: 62992"><p>The Shaman,</p><p></p><p>I think we largely agree but your earlier comments suggest that you don't see the value of understanding how your character's internal world works; all the actions of an intelligent being arise from from what they think, feel, believe and have experienced.</p><p></p><p>If you don't know these things for your character, then you often end up reacting (i.e. doing things) as YOU would, not as your character would. I agree that this is a fine way to roleplay if it is what you enjoy, but I enjoy creating and playing characters who are different from me; I find building and faithfully playing new personas a very satisfying pastime in its own right.</p><p></p><p>I would be interested to know if you often play or if you always DM; I had your attitude until I started playing as seriously as I DMed, and that was only about 4 years ago? </p><p></p><p>Now that I think about it, much of what I advocate above is probably because I am used to playing in a group that is very inexperienced. I focus on my character's persona as a way to avoid dominating the session too much, since I often work out the DM's plot quite quickly and can also build highly effective characters reasonably easily because I have been roleplaying so much longer than the others.</p><p></p><p>Instead of spoiling the DM's and the other players' fun, I instead create little character-driven 'micro-scenes' that don't affect the DM's plot, to amuse myself and those players who are not in the spotlight at that moment.</p><p></p><p>Say, for example, that the group has split, whilst the DM deals with those PCs who are in danger, I will start a scene where my character might be on guard with another PC, then we will talk in character, (the type of 'quiet interlude' scene that is a staple of films and books). This doesn't require the DM, amuses me and the other player and allows the less experienced players to get more spot-light time with the DM.</p></blockquote><p></p>
[QUOTE="Ydars, post: 5412722, member: 62992"] The Shaman, I think we largely agree but your earlier comments suggest that you don't see the value of understanding how your character's internal world works; all the actions of an intelligent being arise from from what they think, feel, believe and have experienced. If you don't know these things for your character, then you often end up reacting (i.e. doing things) as YOU would, not as your character would. I agree that this is a fine way to roleplay if it is what you enjoy, but I enjoy creating and playing characters who are different from me; I find building and faithfully playing new personas a very satisfying pastime in its own right. I would be interested to know if you often play or if you always DM; I had your attitude until I started playing as seriously as I DMed, and that was only about 4 years ago? Now that I think about it, much of what I advocate above is probably because I am used to playing in a group that is very inexperienced. I focus on my character's persona as a way to avoid dominating the session too much, since I often work out the DM's plot quite quickly and can also build highly effective characters reasonably easily because I have been roleplaying so much longer than the others. Instead of spoiling the DM's and the other players' fun, I instead create little character-driven 'micro-scenes' that don't affect the DM's plot, to amuse myself and those players who are not in the spotlight at that moment. Say, for example, that the group has split, whilst the DM deals with those PCs who are in danger, I will start a scene where my character might be on guard with another PC, then we will talk in character, (the type of 'quiet interlude' scene that is a staple of films and books). This doesn't require the DM, amuses me and the other player and allows the less experienced players to get more spot-light time with the DM. [/QUOTE]
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