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<blockquote data-quote="Vraille Darkfang" data-source="post: 2964565" data-attributes="member: 16989"><p>1. I sometimes make it so the player doesn't die after all. The event still happens, but there might be some way in which the "Death" wasn't quite what it seems. (The Fighter that died and thus "allowed" the soul trapped in his Intelligent sword to inhabit his now-souless body). This way he can keep playing for the rest of that session & afterword we decide if he wants to keep playing the character (with some DM mandated changes) or make a new one. There is also if the party decides to get him raised, etc.</p><p></p><p>I will also backtrack if I screwed up. Say, doing 10d6 damage DC 25 save, then afterward realizing it should have been 15. I'm not going to kill you off because I screw up. Players do enough screwing up all by themselves.</p><p></p><p>2. AoO. I let them know that the intended Action will Provoke. If they do it anyway, it is on their heads.</p><p></p><p>3. I don't tolerate arguing. I will listen to a polite inquiry or suggestion. Then depending on how critical it is & how long it would take, I either look it up or do a Temp House Rule, Make a note, and inform the players the next week how the issue will be handled should it come up again.</p></blockquote><p></p>
[QUOTE="Vraille Darkfang, post: 2964565, member: 16989"] 1. I sometimes make it so the player doesn't die after all. The event still happens, but there might be some way in which the "Death" wasn't quite what it seems. (The Fighter that died and thus "allowed" the soul trapped in his Intelligent sword to inhabit his now-souless body). This way he can keep playing for the rest of that session & afterword we decide if he wants to keep playing the character (with some DM mandated changes) or make a new one. There is also if the party decides to get him raised, etc. I will also backtrack if I screwed up. Say, doing 10d6 damage DC 25 save, then afterward realizing it should have been 15. I'm not going to kill you off because I screw up. Players do enough screwing up all by themselves. 2. AoO. I let them know that the intended Action will Provoke. If they do it anyway, it is on their heads. 3. I don't tolerate arguing. I will listen to a polite inquiry or suggestion. Then depending on how critical it is & how long it would take, I either look it up or do a Temp House Rule, Make a note, and inform the players the next week how the issue will be handled should it come up again. [/QUOTE]
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