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<blockquote data-quote="EzekielRaiden" data-source="post: 8720794" data-attributes="member: 6790260"><p>Come again? Cook's utensils give you 1 extra hit point per hit die, so a total of 2 per day <em>if</em> you have all your hit dice at level 2 (you only regain 50% of your hit dice per long rest, remember.)</p><p></p><p>The most you can get out of this, then, is <one normal hit die>+2d6+1 (from Song of Rest+Cook's Utensils) +1d6+6 (from Healer), for a grand total of <one normal hit die>+3d6+7 per short rest, or an average of 17.5 bonus HP. Which, to be fair, isn't half bad, though it will burn through Healer's Kits very quickly (using most or all of a kit with every short rest.) That's about a full heal-up each time you spend 1 HD.</p><p></p><p>However, this is...rather heavily an artifact of being only level 2, where 17.5 HP is a lot. It scales very poorly, however. None of those dice get better until 9th level, when Song of Rest becomes 1d8...which is a mere +1 average healing. The only part that scales at all is Healer, which adds +1 HP per HD of the recipient, so by the time you're level 9, the whole thing is only giving <1 HD>+1d8+2d6+14 = 25.5 HP. By comparison, a middling-Con Fighter (say Con 14) will have grown from ~20 HP to ~76 HP, nearly four times as much HP. Even a lowly low-Con Wizard (say Con 10) will be going from 10 HP to 42 HP. If we considered only level 5, roughly midway between these two points, said Fighter would be at 44 HP (though admittedly the Wizard would only be at 22 HP), while this healing combo would be 3d6+10, aka 20.5 HP on average.</p><p></p><p>If you know the game isn't going to last much past level 4, this can be potent in Tier 1. After that? Nah, you're really better-served by other things. Sure, it's better than healing potions...but other things you can focus on will give you more bang for your buck. Plus, keep in mind, of these three only Cook's Utensils scales with the number of HD spent. So if you want to get the full benefit, you have to take lots of short rests and only spend one HD each. If you spend more HD at once, you're giving up major benefits, since Song of Rest only gives its basic bonus no matter how many HD you spend, and Healer is only related to short rests because that lets you use it again, it doesn't actually interact with HD expenditure at all.</p><p></p><p>If you actually manage to get to level 11+, the benefits really aren't worth the time spent anymore. You're restoring less than half of the HP of even a puny weakling Wizard.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8720794, member: 6790260"] Come again? Cook's utensils give you 1 extra hit point per hit die, so a total of 2 per day [I]if[/I] you have all your hit dice at level 2 (you only regain 50% of your hit dice per long rest, remember.) The most you can get out of this, then, is <one normal hit die>+2d6+1 (from Song of Rest+Cook's Utensils) +1d6+6 (from Healer), for a grand total of <one normal hit die>+3d6+7 per short rest, or an average of 17.5 bonus HP. Which, to be fair, isn't half bad, though it will burn through Healer's Kits very quickly (using most or all of a kit with every short rest.) That's about a full heal-up each time you spend 1 HD. However, this is...rather heavily an artifact of being only level 2, where 17.5 HP is a lot. It scales very poorly, however. None of those dice get better until 9th level, when Song of Rest becomes 1d8...which is a mere +1 average healing. The only part that scales at all is Healer, which adds +1 HP per HD of the recipient, so by the time you're level 9, the whole thing is only giving <1 HD>+1d8+2d6+14 = 25.5 HP. By comparison, a middling-Con Fighter (say Con 14) will have grown from ~20 HP to ~76 HP, nearly four times as much HP. Even a lowly low-Con Wizard (say Con 10) will be going from 10 HP to 42 HP. If we considered only level 5, roughly midway between these two points, said Fighter would be at 44 HP (though admittedly the Wizard would only be at 22 HP), while this healing combo would be 3d6+10, aka 20.5 HP on average. If you know the game isn't going to last much past level 4, this can be potent in Tier 1. After that? Nah, you're really better-served by other things. Sure, it's better than healing potions...but other things you can focus on will give you more bang for your buck. Plus, keep in mind, of these three only Cook's Utensils scales with the number of HD spent. So if you want to get the full benefit, you have to take lots of short rests and only spend one HD each. If you spend more HD at once, you're giving up major benefits, since Song of Rest only gives its basic bonus no matter how many HD you spend, and Healer is only related to short rests because that lets you use it again, it doesn't actually interact with HD expenditure at all. If you actually manage to get to level 11+, the benefits really aren't worth the time spent anymore. You're restoring less than half of the HP of even a puny weakling Wizard. [/QUOTE]
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